[REL] Daniels ETS2 Random Events

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breadpain
Posts: 12
Joined: 08 Mar 2021 00:12

Re: [REL] Daniels Random Events

#591 Post by breadpain » 08 May 2022 16:31

First of all, this is a MUST HAVE mod for me. It adds a lot more immersion to the game. When I'm playing solo, everything seems to work fine. However, when I play in a convoy with my son(we have the same mods and load order), I noticed that we're not getting any bumps on the road. We get the occasional road side accident/construction, but no bumps. Is it a limitation with convoy? Is there a setting we need to adjust? Perhaps the mod load order is not correct. We use ProMods, a couple of sound mods and traffic light mod. Should this mod be on top or on the bottom of the mod load order. Again, great job. I use this both in ETS2 and ATS. We use the Oculus VR version of 1.43.
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ATLANTIK7773
Posts: 316
Joined: 24 Apr 2021 18:58
Location: Donbass Anthracite
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Re: [REL] Daniels Random Events

#592 Post by ATLANTIK7773 » 17 May 2022 10:44

Thank you for your work on the mod. Looking forward to more news and ideas!
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pug106maxi
Posts: 90
Joined: 28 Mar 2017 09:37
Location: Greece

Re: [REL] Daniels Random Events

#593 Post by pug106maxi » 19 May 2022 22:54

I don't know if here is the right place to post my problem but i have a missing car, only a smoke

My log error is only this 2 lines

00:34:39.856 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [43696.9;61.7;-8448.4]
00:34:39.856 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [43696.9;61.7;-8448.4]

I don't use any event mod

[ external image ]
danbywinby
Posts: 2871
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#594 Post by danbywinby » 20 May 2022 05:33

@pug106maxi Do you use any traffic mods or map mods?
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ATLANTIK7773
Posts: 316
Joined: 24 Apr 2021 18:58
Location: Donbass Anthracite
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Re: [REL] Daniels Random Events

#595 Post by ATLANTIK7773 » 20 May 2022 06:29

Yes, I temporarily deleted this mod, it gives errors!
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pug106maxi
Posts: 90
Joined: 28 Mar 2017 09:37
Location: Greece

Re: [REL] Daniels Random Events

#596 Post by pug106maxi » 21 May 2022 21:41

@danbywinby Sorry for the late!
I use combo maps and ai traffic from Jazzycat, i was using your mod, I had this problem, I uninstalled it but I see that it does the same thing again..
danbywinby
Posts: 2871
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#597 Post by danbywinby » 22 May 2022 07:57

Whilst working on the next version of this mod I have discovered some errors with this mod and V1.44 in relation to the VMS signs and the broken down low cab vehicles.

I have managed to fix these issues however now I need to test them to make sure there aren't any other issues lurking.

@pug106maxi I have seen reports of people having issues when using my mod with some traffic and some map mods because some of them change the vehicles that are allowed in traffic and consequently end up removing the crashed vehicles that I use in my random events and so you get issues where vehicles are missing from my events.
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pug106maxi
Posts: 90
Joined: 28 Mar 2017 09:37
Location: Greece

Re: [REL] Daniels Random Events

#598 Post by pug106maxi » 22 May 2022 23:23

@danbywinby But for now i don't use your mod and still have a problem, how to explain that??
danbywinby
Posts: 2871
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#599 Post by danbywinby » 23 May 2022 06:28

@pug106maxi In that case then that suggests to me that one of your other mods is causing an issue with the default SCS random events.
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JMR2R
Posts: 38
Joined: 07 Jan 2022 16:07

Re: [REL] Daniels ETS2 Random Events

#600 Post by JMR2R » 26 May 2022 00:43

I haven't played this game for a while. I'm going to update V1.44 in the next two days. Since there are still some map modules that have not been updated to adapt to V1.44, I only consider loading ROEX. Of course, I will also load this Mods, and various vehicle packages, if I'm not mistaken, this doesn't appear "The "tags[]:" property found in the vehicle definitions is different from the "area_tag[]:" found in the random event scene definitions.". Are the people upstairs still using V1.43 and loading a large combination of map mods?
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