[REL] Daniels ETS2 Random Events
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Daniels ETS2 Random Events
The mod is crashing on my profile ita referring to a Reanult Megan vihecle but can't be found
I had to remove it but its a great mod I've been using for a while updating it with each update
I had to remove it but its a great mod I've been using for a while updating it with each update
Re: [REL] Daniels ETS2 Random Events
@joejo12 Can you provide a game log from after a crash?
WoT Profile
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
ATS Workshop
"never attribute to malice that which is adequately explained by stupidity"
Re: [REL] Daniels ETS2 Random Events
are you planning an update for 1.44?
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Re: [REL] Daniels ETS2 Random Events
@tonaz Yes i am currently working on an update for 1.44. This should be available soon as it is basically all done i just need to find time to test it. However the current version should work fine with 1.44 apart from a couple of minor issues with missing vehicles and VMS signs not lighting up but nothing game breaking.
Re: [REL] Daniels ETS2 Random Events
Thats nice!
Thanks for the info and keep the good job up!
Thanks for the info and keep the good job up!
Re: [REL] Daniels ETS2 Random Events
i use mod in 1.45 open beta and still work good
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Re: [REL] Daniels ETS2 Random Events
@ZeFrango Thank you for letting me know that. As mentioned above I do have a new version that I am working on. Was hoping to get it out for 1.44 but will now have to wait for 1.45.
Re: [REL] Daniels ETS2 Random Events
Hi,
Do your events replace the Standard SCS events or are they added.to them ?
And is it possible to include random events in mapmods as a mapper if you know how to do ?
Do your events replace the Standard SCS events or are they added.to them ?
And is it possible to include random events in mapmods as a mapper if you know how to do ?
EuRoadNet
Senior Tester and assistant Mapper
Senior Tester and assistant Mapper
Re: [REL] Daniels ETS2 Random Events
Where would you put your mod in the load order?
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Re: [REL] Daniels ETS2 Random Events
@MG Mike My mod adds new events and makes a few minor tweaks to existing SCS events. Random events should already show up in map mod roads depending on the setup of the roads e.g. lane count, shoulder space, etc. There is a new option in the road properties though that will completely prevent random events from spawning on that stretch 'Shoulder Blocked' that SCS has started using in city areas more and more and so events in cities are becoming more rare.
@pnshr The position of my mod in the load order should not make a huge difference.
@pnshr The position of my mod in the load order should not make a huge difference.
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