[REL] Daniels ETS2 Random Events
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Daniels Random Events
@danbywinby the random road irregularities that the mod has don't show up in the "convoy"
https://i.imgur.com/NEuuUEa.png
https://i.imgur.com/NEuuUEa.png
- celikosman
- Posts: 30
- Joined: 25 Jun 2020 09:02
- Location: Mainz, Germany
Re: [REL] Daniels Random Events
<ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.fox_tt_fold'!
<ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [-5533.7;46.1;3793.3]
<ERROR> [parked_vehicle] "No suitable vehicle model found!" [-5533.7;46.1;3793.3]
Is there anyone having the same error in 1.43?
<ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [-5533.7;46.1;3793.3]
<ERROR> [parked_vehicle] "No suitable vehicle model found!" [-5533.7;46.1;3793.3]
Is there anyone having the same error in 1.43?
- abasstreppas
- Posts: 7492
- Joined: 06 Feb 2013 20:32
- Location: Back on Öland again
- Contact:
Re: [REL] Daniels Random Events
Yup, me too. Also an error about the escort car missing. Don't have any log atm.
I tried to locate the problem but, the "Fox" vehicle files seems ok as they should, as they are unique for this mod. Probably something in the event files structures that got changed in latest patch.
Another thing I've been wondering: is it possible "invert" the spawn rate between accidents and roadwork in a simple way? In real life I rarely see accidents at all, but roadworks are very common. At least here in Sweden
I tried to locate the problem but, the "Fox" vehicle files seems ok as they should, as they are unique for this mod. Probably something in the event files structures that got changed in latest patch.
Another thing I've been wondering: is it possible "invert" the spawn rate between accidents and roadwork in a simple way? In real life I rarely see accidents at all, but roadworks are very common. At least here in Sweden
Re: [REL] Daniels Random Events
Great mod! But have a question. Are you plan to release it on steam workshop!? This way will be a lot easyer to add it to game in convoy with some random people. They can see it and subscribe to it from the game ! Just a question not big deal. But now with Convoy we try to use only mods from Workshop mostly , specially if we open room for random people.
-
- Posts: 2871
- Joined: 20 Dec 2012 18:45
Re: [REL] Daniels Random Events
@celikosman Thank you for alerting me to this. There is a very simple fix for this.
Find the below file:
Change it to:
I hope to get a bit of work done on this mod over the christmas period and so will hopefully have a update out soon with this issue fixed.
@abasstreppas Depending on how comfortable you are with editing the files of the mod you can try changing the 'weight' which is the generation probability of the various events.
For the roadworks the files are:
The weight is specified very near the top of the file. See an example below:
As you can see i have already set it to 'weight: 100.0' which is pretty high. But the issue is that the game will choose a random length between 139 and 300 and if the road segment isn't long enough then it just won't spawn, i could try making a second version that is always smaller but that will remove part of the variety.
For the accidents the files are:
Apart from 'acchway' again the weight is specified near the top like the roadworks above however the weight is not always the same because some accidents are rare than others.
Hope that helps. If you do decide to chnage the numbers do please let me know how it goes as i may consider changing the numbers in the mod itself.
@BG-Skech I would love to add this mod to the steam workshop however the event scene files are not allowed to be uploaded to steam for whatever reason so i am not able to upload this mod to the steam workshop.
@ZeFrango That is very strange. Can you confirm that you are not using any other mods when this issue occurs? Also does anybody else encounter this issue in convoy?
Find the below file:
Code: Select all
def/vehicle/traffic_storage_custom.danw
Code: Select all
def/vehicle/traffic_storage_car_custom.danw
@abasstreppas Depending on how comfortable you are with editing the files of the mod you can try changing the 'weight' which is the generation probability of the various events.
For the roadworks the files are:
Code: Select all
def/vehicle/journey_road_event.dwrw1l
Code: Select all
def/vehicle/journey_road_event.dwrwhs
Code: Select all
def/vehicle/journey_road_event.dwrwnar
Code: Select all
SiiNunit
{
//////////////////////////////////
//////// ROADWORK 1L MAIN //////////
//////////////////////////////////
journey_events_road_event : j_re.dwrw1lm
{
layer_min_curve[]: 0.0 // [degree]
layer_max_curve[]: 5.0 // [degree]
layer_min_curve[]: 0.0 // [degree]
layer_max_curve[]: 5.0 // [degree]
weight: 100.0
max_length: 300.0 // [m]
min_length: 139.0 // [m]
centerline_displacement: false
slow_down_passing: false
bridge_forbidden: true
tunnel_forbidden: true
traffic_block: true
parents[]: j_re.super_parent # Excludes raol type roads
}
For the accidents the files are:
Code: Select all
def/vehicle/journey_road_event.dwacc1l
Code: Select all
def/vehicle/journey_road_event.dwacc1lfd
Code: Select all
def/vehicle/journey_road_event.dwacchway
Code: Select all
def/vehicle/journey_road_event.dwaccnar
Code: Select all
def/vehicle/journey_road_event.dwcityacc1l
Hope that helps. If you do decide to chnage the numbers do please let me know how it goes as i may consider changing the numbers in the mod itself.
@BG-Skech I would love to add this mod to the steam workshop however the event scene files are not allowed to be uploaded to steam for whatever reason so i am not able to upload this mod to the steam workshop.
@ZeFrango That is very strange. Can you confirm that you are not using any other mods when this issue occurs? Also does anybody else encounter this issue in convoy?
Re: [REL] Daniels Random Events
@danbywinby I use other mods but no interference with your mod. i use in "offline" and work good.
In "convoy" i use the same mods but no work good your mod like i explain before
In "convoy" i use the same mods but no work good your mod like i explain before
Re: [REL] Daniels Random Events
@danbywinby the following errors can also be solved using the solution provided above for @celikosman or it has nothing to do with your mod?
Thanks!
Code: Select all
[traffic_vehicle_chain] Unable to find vehicle data ‘traffic.dwtranst6hw.escort_1’!
[parked_vehicle] “Unable to parse allowed vehicle definition!” [66878.0;19.2;24836.8]
[traffic_vehicle_chain] Unable to find vehicle data ‘traffic.dwtranst6hw.escort_2’!
[parked_vehicle] “Unable to parse allowed vehicle definition!” [66878.0;19.2;24836.8]
[traffic_vehicle_chain] Unable to find vehicle data ‘traffic.dwtranst6hw.escort_3’!
[parked_vehicle] “Unable to parse allowed vehicle definition!” [66878.0;19.2;24836.8]
[parked_vehicle] “No suitable vehicle model found!” [66878.0;19.2;24836.8]
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- Posts: 2871
- Joined: 20 Dec 2012 18:45
Re: [REL] Daniels Random Events
@Ciobby Yes that error is also caused by the same issue.
Re: [REL] Daniels Random Events
i use you mod in promods 2.60 and i see accident with bug. a see 2 and no cars
i think the mod need update fix for 1.43
i think the mod need update fix for 1.43
Re: [REL] Daniels Random Events
@ZeFrango And how do you think he'll fix it with no information? Like screenshots? Or a gamelog?
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