me too, hope he release fixAvelium wrote: ↑01 Jan 2022 21:25It works with Promods/Rusmap/etc, but there are missing cars from time to time.
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[REL] Daniels ETS2 Random Events
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Daniels Random Events
Re: [REL] Daniels Random Events
Dan's mod doesn't make any changes to these particular vehicle definitions.
Are you using any traffic mods? If so, it looks like those have not been updated to use the current SCS vehicle types properly.
Are you using any traffic mods? If so, it looks like those have not been updated to use the current SCS vehicle types properly.
- ATLANTIK7773
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Re: [REL] Daniels Random Events
After fix
def / vehicle / traffic_storage_car_custom.danw
There are no errors in the game.
ZeFrango______ You have a conflict with another traffic mod
def / vehicle / traffic_storage_car_custom.danw
There are no errors in the game.
ZeFrango______ You have a conflict with another traffic mod
Re: [REL] Daniels Random Events
i try it but after change, mod no more compatibleATLANTIK7773 wrote: ↑02 Jan 2022 14:42 After fix
def / vehicle / traffic_storage_car_custom.danw
There are no errors in the game.
ZeFrango______ You have a conflict with another traffic mod
Re: [REL] Daniels Random Events
@danbywinby I'm having certain bugs on console, I imagine it may be because I use the Cip traffic mod. Some events that run do not have vehicles.
For this reason, can you remove random events and only leave road patches? Can I modify it in any way?
Best regards.
For this reason, can you remove random events and only leave road patches? Can I modify it in any way?
Best regards.
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
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Re: [REL] Daniels Random Events
@fedeg_1
Please try the new hotfix version i've just released. Download link in the first post. This should fix any issues people are having with vehicles not showing in events.
If anybody continues to have issues then please try removing any other mods and try again first.
Please try the new hotfix version i've just released. Download link in the first post. This should fix any issues people are having with vehicles not showing in events.
If anybody continues to have issues then please try removing any other mods and try again first.
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Re: [REL] Daniels Random Events
What is everyone's thoughts on the current rarity / spawning amount of the events in my mod. Are there any events that people think should be rarer or more common at all?
- ATLANTIK7773
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Re: [REL] Daniels Random Events
Danbywinby Hi! Everything works great! Thanks for the update. There are no errors in the log.
I have a question about fashion will be updated or are they already forgotten like your site !?
Daniels Detours Mod - V1.0
Daniels Roadwork Detours Mod - V1.0
I have a question about fashion will be updated or are they already forgotten like your site !?
Daniels Detours Mod - V1.0
Daniels Roadwork Detours Mod - V1.0
- abasstreppas
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Re: [REL] Daniels Random Events
Since you pointed me to the right direction how to alter the weight between big accidents and roadworks, the mod works perfectly for me.
One little thing: is it possible to reduce the height of the collision for those asphalt patches a bit. They rocks the truck a bit too much in my opinion.
Keep up the splendid work you do, cheers
One little thing: is it possible to reduce the height of the collision for those asphalt patches a bit. They rocks the truck a bit too much in my opinion.
Keep up the splendid work you do, cheers
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Re: [REL] Daniels Random Events
@ATLANTIK7773
I plan to get my site fully updated sometime during this month. Unfortunately during the Christmas break I was not able to get done as much as I wanted to with regards to my mods.
With regards to the detours mods they should still work fine with no major problems in the latest game version. Unfortunately with the current limitations of the Detours feature there is not anything else I can think of to add to the mods.
@abasstreppas
Excellent to hear. Can I just ask what change you made to the numbers to get the balance right for you?
With regards to the collisions for the asphalt patches the asphalt patches themselves are already as low as they can go to the ground without them being level with the ground so currently I don't believe I can make any changes to those.
I plan to get my site fully updated sometime during this month. Unfortunately during the Christmas break I was not able to get done as much as I wanted to with regards to my mods.
With regards to the detours mods they should still work fine with no major problems in the latest game version. Unfortunately with the current limitations of the Detours feature there is not anything else I can think of to add to the mods.
@abasstreppas
Excellent to hear. Can I just ask what change you made to the numbers to get the balance right for you?
With regards to the collisions for the asphalt patches the asphalt patches themselves are already as low as they can go to the ground without them being level with the ground so currently I don't believe I can make any changes to those.
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