[REL] Daniels ETS2 Random Events

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erbkaiser
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Joined: 28 Jul 2013 13:45

Re: [REL] Daniels ETS2 Random Events

#951 Post by erbkaiser » 16 Apr 2026 07:10

Kurt Bernd wrote: 16 Apr 2026 06:34 Have you ever experienced a situation where civilian vehicles suddenly couldn't be loaded from the files, leaving those spots empty at the roadside? That's happening to me right now; only police cars, ambulances, fire trucks, tow trucks, and pedestrians are spawning. The log file says that vehicles x, y, and z can't be loaded into the event. For example, it says "traffic event a6 error". Does anyone have any suggestions?
A broken traffic mod of any kind (new traffic, redefined traffic, adjusted vehicles, parking etc.) can be the cause of that. Your full log might show more details.
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abasstreppas
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Re: [REL] Daniels ETS2 Random Events

#952 Post by abasstreppas » 16 Apr 2026 09:14

Are you using any traffic/AI mod? That could affect the this mod. I personally have no problems with this mod.
Kurt Bernd
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Joined: 01 Mar 2026 17:18

Re: [REL] Daniels ETS2 Random Events

#953 Post by Kurt Bernd » 16 Apr 2026 10:02

Thanks in advance for your replies. I've never encountered this issue before. Yes, I've already checked the game log. There's no direct correlation. Unfortunately, I have 150 mods running and have made quite a few changes in the last two weeks. It's been running perfectly, but now I've noticed this one problem. I just wanted to ask first before I spend a lot of time troubleshooting. Someone might immediately say, "Sure, I know that; it's mod X or line Y in file Z."
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erbkaiser
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Joined: 28 Jul 2013 13:45

Re: [REL] Daniels ETS2 Random Events

#954 Post by erbkaiser » 16 Apr 2026 10:13

Kurt Bernd wrote: 16 Apr 2026 10:02 Thanks in advance for your replies. I've never encountered this issue before. Yes, I've already checked the game log. There's no direct correlation. Unfortunately, I have 150 mods running and have made quite a few changes in the last two weeks. It's been running perfectly, but now I've noticed this one problem. I just wanted to ask first before I spend a lot of time troubleshooting. Someone might immediately say, "Sure, I know that; it's mod X or line Y in file Z."
The last time I ran into this it was a misplaced curly bracket } in my own mod in the file unit\hookup\parked_vehicle.sii

Other high risk files are def\vehicle\traffic_vehicle_type.sii and def\world\traffic_rules(.something).sii but it can really be ANY file where car types are defined...

If you see in the game.log.txt in the my documents folder something like "00:01:07.001 : Loaded traffic vehicles of type 'car': 0" where you expect a higher number than 0, that pretty much tells you that there is an error and you might find a clue in the log before it that might tell you the actual file name. It will be a dangling pointer, unable to read, or other error.
Kurt Bernd
Posts: 13
Joined: 01 Mar 2026 17:18

Re: [REL] Daniels ETS2 Random Events

#955 Post by Kurt Bernd » 16 Apr 2026 14:32

I figured it out:

ETS2 AI Traffic No Default SCS Cars v1.0
ETS2 AI Traffic No Default SCS Trucks v1.0
ETS2 AI Traffic No Default SCS Buses v1.0
compcut
Posts: 20
Joined: 19 May 2026 20:01

Re: [REL] Daniels ETS2 Random Events

#956 Post by compcut » 19 May 2026 20:18

Hi guys, good evening everyone! I'm compcut, and I've been working as a driver for about 4 months. Unfortunately, I can't find the right section to introduce myself. I wanted to ask if this mod still works for 1.59, too.

Thanks, and sorry.
it can't rain forever
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abasstreppas
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Re: [REL] Daniels ETS2 Random Events

#957 Post by abasstreppas » 20 May 2026 01:53

Hi and welcome, the mod works as a charm ;)
compcut
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Re: [REL] Daniels ETS2 Random Events

#958 Post by compcut » 20 May 2026 17:10

What great news!
Thank you
it can't rain forever
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nukegamer21
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Re: [REL] Daniels ETS2 Random Events

#959 Post by nukegamer21 » 21 May 2026 18:16

[quote=compcut post_id=2134550 time=1779297046 user_id=468431]
What great news!
Thank you
[/quote]


it even works with traffic mods like jazzycat's one
My setup is: ASUS ROG Strix GeForce RTX 3090 OC, Intel Core i9-10900k, MSI MPG Z590 GAMING CARBON WIFI, VENGEANCE® RGB PRO 32GB (2 x 16GB) DDR4, iCUE H150i ELITE CAPELLIX
CharlesVanNes
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Re: [REL] Daniels ETS2 Random Events

#960 Post by CharlesVanNes » 21 May 2026 23:08

Will this work with 1.59?

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