All states in the middle of the map could be "transit states" depending on how you play. The player can always choose to take cargo to/from Utah.IamTheOne wrote: ↑10 Jun 2022 15:07 The problem with the state of Utah is that gameplay-wise, it is very much a "transit state"- you go through the state in order to access other states by way of Interstates 15, 70 & 80. As the game's map size continues to expand, this problem will continue to grow.
Is the solution really to add more secondary roads that less players will use as the general map expands eastwards? The game unfortunately can't fix issues of real-life geography and road design, so whether or not you add more roads it's still going to be an unpopular state to drive through.
I've always argued for more parallel roads. US-89 makes a convenient alternative to I-15 and would make the detour feature more realistic.
I would also like to see some combination of roads going to Hanksville. I understand that technically an I-70 connection would not be feasible, but no reason to not link to US-191 where there's even a stub for UT-95. They would have to put a depot in Hanksville like a farm or Tidbit or something to give truckers a reason to go. It wouldn't need to be added as a marked city if that's an issue, just address it to Moab.
Though I haven't seen lots of others clamoring for it, I would also like to be able to drive NV-233/UT-30. Not a lot of benefits to the game as it saves a marginal amount of time going to Logan from the west, but it seems like a really nice drive and would fill another hole in the map.
I'm not expecting any drastic changes to Utah anytime soon. They need to finish the base map rebuild before starting something like this. Once base map is done it would be nice if they kept a few people on a rework team to polish up some of the older DLCs, add depots for new industry into the older DLCs, surprise us with new roads, etc.