TS SaveEditor Tool | 0.3.11.0 [alpha] [1.49]

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pattonw98
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#631 Post by pattonw98 » 10 Jan 2022 14:06

Why? Who can tell me? Thank you.
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Last edited by pattonw98 on 10 Jan 2022 14:11, edited 2 times in total.
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eTasci
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#632 Post by eTasci » 10 Jan 2022 21:04

When I look at the comments, it is seen that the people who follow the comments do not learn from the comments. When I look at the comment of the last commenter, it seems that there is a mod error. We specifically stated that a new profile should be opened, and they could not understand it. I recommend you to try the program without mods in zero profile.
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LIPtoH
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#633 Post by LIPtoH » 11 Jan 2022 08:05

pattonw98 wrote: 10 Jan 2022 14:06 Why? Who can tell me? Thank you.
Trip length not calculating like in game because it has no access to game filess It is populating database from loaded save files. So if you just start to use program - database it very small like... less then 1% of all routes.
It will be possible to jange route length in the future.
Right now i'm working on 1.43 support and overall internal structure.
pattonw98
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#634 Post by pattonw98 » 11 Jan 2022 09:02

LIPtoH wrote: 11 Jan 2022 08:05
pattonw98 wrote: 10 Jan 2022 14:06 Why? Who can tell me? Thank you.
Trip length not calculating like in game because it has no access to game filess It is populating database from loaded save files. So if you just start to use program - database it very small like... less then 1% of all routes.
It will be possible to jange route length in the future.
Right now i'm working on 1.43 support and overall internal structure.
Thank you very much.
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Austin_Flatcap
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#635 Post by Austin_Flatcap » 14 Jan 2022 01:27

Right,

A long post from me but I do believe I have found a game-breaking bug with the Cargo Market, Unlocking Cities and Large Map Combos.
For days I have been trying to put a large map profile together and keep getting into the same issue, no matter what I try.
I install the mods, I launch into the game, I was creating a save file, launched TSSE then made changes and reloaded the edited save game. Normally, I have no issues. Buy a truck, pick a trailer, go to the cargo market, and drive. But with the large map combo, I cannot do this.
I have also uninstalled EVERYTHING involving ETS2 using IObit Uninstaller Pro, deleted the Euro Truck Simulator Folder from my documents. Reinstalled the game. Reinstalled the maps following the EuroAsia pdf and video, did the intro mission and a quick job, exited the game. Ran TS SE Tool, unlocked all skills and cities (left the garages). Loaded the game, bought a truck, and a normal bog standard general goods curtainsider. Clicked Cargo Market, the map tries to load but the market didn't. Then, crash to desktop. As you can see, NO plugins and save folder on an SDD and not Onedrive, yet, the same issue.

I must add that it is only an issue with general loads. Quick Jobs, Freight Market and Fridge Cargo Market loads work fine.

Nothing wrong with the load order as I have followed the format here: viewtopic.php?f=172&t=293794 and also have tried the load order setout by GMC and still having the same issue.
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Madkine
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#636 Post by Madkine » 14 Jan 2022 02:36

@AustinN360 What do you mean by 'General loads' for most of us that's the Freight Market (the non online jobs) which you say is working.

The 3 general categories are Quick Jobs, Freight Market and Cargo Market.
The 2 online categories are External Contracts and External Market.
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Austin_Flatcap
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#637 Post by Austin_Flatcap » 14 Jan 2022 06:19

It is an issue with the standard (no mods) CURTAINSIDER, DRY/AMBIENT TRAILERS which is classed as GENERAL.(See cargo type column). The only thing that works is the Chiller/Reefer/Fridge trailers.
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Madkine
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#638 Post by Madkine » 14 Jan 2022 07:48

In you message you've mixed cargo types and contract types.

So from that I take it that General Cargo works fine in Freight Market and Quick Jobs, but not in the Cargo Market.
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Austin_Flatcap
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#639 Post by Austin_Flatcap » 14 Jan 2022 09:08

All cargo types work as they should in Quick Jobs and in Freight Market. General cargo type jobs with a curtainsider do not work in Cargo Market contract types. Food and chilled job types with a chilled trailer work in the Cargo Market contract type.
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LIPtoH
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Re: TS SaveEditor Tool | 0.2.7.1 (alpha) [1.43]

#640 Post by LIPtoH » 14 Jan 2022 10:14

AustinN360 wrote: 14 Jan 2022 01:27 ...Large Map Combos...
This is a root problem. If you look in game.log.txt you will find lots of errors regarding map data and in save load section errors about wrong links, missing entries, etc.

This tool i check on vanila versions without errors in map data and as a result in save files.
So it will break a save file if it will encounter non standart save file.

My advice:
Test a map combo first and check if it is working as expected in a first place. Because looking at errors i have a doubt.
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