TS SaveEditor Tool | 0.3.11.0 [alpha] [1.49]

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LIPtoH
Posts: 133
Joined: 20 Sep 2018 07:27

Re: TS SaveEditor Tool | 0.2.0 (alpha)

#41 Post by LIPtoH » 20 Jun 2019 08:02

MadGreg wrote: 14 Jun 2019 23:13 Hello i have problem "No profiles found", how can i manually find my profiles?
It's not a problem but right now program grabs profiles from standart paths. Soon it will be changed and you will be able to add custom paths.
eugenesoda wrote: 20 Jun 2019 01:06 Not working
Do you use any kind of mods? It should work for stock game. You can send me problematic game.sii file and i'll understand what's the problem.
Free
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Joined: 08 Nov 2018 00:22

Re: TS SaveEditor Tool | 0.2.0 (alpha)

#42 Post by Free » 01 Jul 2019 02:52

The freight creator works but low money approx $800 for a 2k mile trip. (all my skills are maxed) And urealistic delivery time 4hrs (game time) to deliver a 2k mile run. Cant be done
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LIPtoH
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Re: TS SaveEditor Tool | 0.2.1 (alpha)

#43 Post by LIPtoH » 14 Aug 2019 16:30

Update | 0.2.1
Change log
  • SII_Decrypt changed from exe to dll to work with files in memory and minimize disk access
  • Added ability to Add Custom paths
  • Added ability to Edit Freight market jobs
  • Added ability to Sell garages
  • Added Garage manager menu to sort Drivers and Trucks
  • Added support for latest ATS savefile version
  • Created HowTo PDF and Video
  • Numerous bug fixes
Download
Google drive - https://drive.google.com/open?id=18UEpQ ... 0Oc3IHzeAw
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Zakxaev68
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Location: Bulgaria

Re: TS SaveEditor Tool | 0.2.1 (alpha)

#44 Post by Zakxaev68 » 15 Aug 2019 11:05

Dang, how did I miss this. You posted the topic on 31 December, 2018. And I never knew. :D

Real useful stuff.

P.S. Question: does the Freight Market and Cargo Market tabs work the same way as the Virtual Speditor app, e.g add jobs to the game (choose cities)?
Hard truckin' on the virtual roads since 2002...

The Big Rig Rock is under indefinite hiatus!
TINO
Posts: 1448
Joined: 05 Dec 2017 11:27

Re: TS SaveEditor Tool | 0.2.1 (alpha)

#45 Post by TINO » 15 Aug 2019 11:41

How can I select all cities/garages to visit/buy at once? I tried with shift+click, shift+end, ctrl+a...
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LIPtoH
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Re: TS SaveEditor Tool | 0.2.1 (alpha)

#46 Post by LIPtoH » 15 Aug 2019 12:33

TINO wrote: 15 Aug 2019 11:41 How can I ...
Yes, I didn't write it more clearly...
Just don't selec any - it will select all items automaticly.
Zakxaev68 wrote: 15 Aug 2019 11:05 P.S. Question: does the Freight Market and Cargo Market tabs work the same way as the Virtual Speditor app, e.g add jobs to the game (choose cities)?
FM - i don't think it's different
CM - you cann't add specific job, only regenerate or clear seeds, because game create jobs from random seed with some formulas...
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Zakxaev68
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Re: TS SaveEditor Tool | 0.2.1 (alpha)

#47 Post by Zakxaev68 » 15 Aug 2019 12:40

Oh, then I figured it wrong. Using Virtual Speditor a lot these days, you know.
Hard truckin' on the virtual roads since 2002...

The Big Rig Rock is under indefinite hiatus!
TINO
Posts: 1448
Joined: 05 Dec 2017 11:27

Re: TS SaveEditor Tool | 0.2.1 (alpha)

#48 Post by TINO » 15 Aug 2019 14:00

I tried now and it's working, obviously. Thank you!
ralph_l084
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Joined: 07 May 2019 18:43

Re: TS SaveEditor Tool | 0.2.1 (alpha)

#49 Post by ralph_l084 » 26 Aug 2019 11:30

The load urgency times are off. As a test, I selected a load from Bakersfield to Redding using Standard time, it was 14 hours. I selected the same load as Important, it was 13 hours. I then did the same load as Standard in Virtual Speditor and it was 28 hours. I love your program, but if you create a load and have to wait very long for friends to get ready to go, your freight is late.

Thanks for all of your hared work on it program :)
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LIPtoH
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Re: TS SaveEditor Tool | 0.2.1 (alpha)

#50 Post by LIPtoH » 26 Aug 2019 12:42

Thank you for your feedback. I'll check it.

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