[REL] ProMods: Canada v1.2.4 updates and discussion

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plykkegaard
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1831 Post by plykkegaard » 22 Dec 2021 08:58

Remove the manifest and you have a swarm of unessecary bug reports by each new game version
You did not have the "compatible_versions" in the manifest files from the start it is rather new, it is added for a reason and not to irritiate the users

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horseman89
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1832 Post by horseman89 » 22 Dec 2021 11:31

@plykkegaard I can live with these bug reports in the log. Main thing is that mod is working and not crashing. At least for me. I don't care about the cleanliness of the log file. Te main thing at least for me is to play the map/mod that I want to and ASAP after new patch is out.
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1833 Post by azumukupoe » 22 Dec 2021 11:38

bug reports are sent to devs by mod users...
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Vinnie Terranova
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1834 Post by Vinnie Terranova » 22 Dec 2021 12:03

@azumukupoe that's another discussion. As @horseman89 said: it's about mods working or crashing. If a mod made for ATS 1.25 still works in 1.43 it shouldn't be limited by the famous compatible_versions[] setting in the manifest file.
I also only care about errors and warnings in the log file in case of a crash. If a mod doesn't crash then I don't care about the game log at all.
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1835 Post by azumukupoe » 22 Dec 2021 12:45

@plykkegaard was clearly talking about the possibility of numerous bug reports getting sent to the Promods team
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plykkegaard
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1836 Post by plykkegaard » 22 Dec 2021 13:10

... or to thia topic

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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1837 Post by plykkegaard » 22 Dec 2021 13:18

horseman89 wrote: 22 Dec 2021 11:31 Main thing is that mod is working and not crashing. At least for me.
You might at least have a lot of visible issues if use a map mod not intended for current version
The map team will not know this up front

If a proper beta cycle is not done before a hotfix can be released who will be blamed?
This is the reason I advice against it

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horseman89
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1838 Post by horseman89 » 22 Dec 2021 13:51

@plykkegaard Oh c'mmon! Normal users like me or Vinnie will never blame PM if for some patches PM Canada will not be working or will work with bugs(red textures etc) then we will know that map need to be updated and till then we will leave it alone. From 1.41 till 1.42 as I remmeber(you can correct me if I'm wrong) there wasnt much (or probably nothing at all in map sector) to update and PM still not releasing this 1.42 version for some time till some point and then we were fixing there this map by ourselves just repacking with corrected manifest files and map was working fine then....
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Trucker_71
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1839 Post by Trucker_71 » 22 Dec 2021 14:04

As soon as a new beta is launched, Promods needs to find out what major changes there will be to the SCS map and begin doing something in the direction of updating their stuff.
Holding the Promods update for the sake of introducing new content while the current version would work just fine is ludicrous.
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plykkegaard
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Re: [REL] ProMods: Canada v1.1.0 updates and discussion

#1840 Post by plykkegaard » 22 Dec 2021 14:19

horseman89 wrote: 22 Dec 2021 13:51 Oh c'mmon! Normal users ...
I have seen enough as a beta tester and developer for Promods to understand the reasoning
IIRC the 1.41 update didn't touch the map, it was steering wheel only
Sorry, one out of many updates does not change a bit

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