[REL] ProMods: Canada v1.2.4 updates and discussion
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Bandit & The Snowman
- Posts: 3239
- Joined: 23 Oct 2014 15:55
- Location: East Bound and Down
- Contact:
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
What’s the deal
Just took a heavy load along one of the backroads and wished it was an RV and I was on holiday there
Edit: These logging roads are a nightmare if you need to be on schedule #BREAKNECKSPEED. And there are a few places where you spin out with a heavy load, despite the diff lock.
Just took a heavy load along one of the backroads and wished it was an RV and I was on holiday there
Edit: These logging roads are a nightmare if you need to be on schedule #BREAKNECKSPEED. And there are a few places where you spin out with a heavy load, despite the diff lock.
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
hey guys, is there a mod connection for Promods and CanaDream?
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- Posts: 4
- Joined: 23 May 2022 00:54
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
Was just wondering if it’s just me but I get a game crash driving from Penticton to Kelowna. I do have other mods running
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
You might want to list those mods. I had no crash driving from Kelowna to Penticton.
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- Posts: 4
- Joined: 23 May 2022 00:54
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
Just realized that I had an older version of the promod/ Canada dream connector installed. Updated and all is good
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- Posts: 2146
- Joined: 27 Feb 2021 10:29
- Location: Trenčín, Slovensko
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
Today I watched through a development camera, promods canada mod I downloaded, but I haven't ridden there yet, it looks very luxurious, I hope we will get a new Canadian territory soon, from promods
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
I'm getting a lot of these errors when in Promods map area:
00:02:19.588 : <ERROR> [dx11] Unable to map attribute (v.tangent)
00:02:19.588 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:30.305 : <ERROR> [dx11] Unable to map attribute (v.tangent)
00:02:30.306 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:41.548 : <ERROR> [dx11] Unable to map attribute (v.tangent)
00:02:41.548 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:19.588 : <ERROR> [dx11] Unable to map attribute (v.tangent)
00:02:19.588 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:30.305 : <ERROR> [dx11] Unable to map attribute (v.tangent)
00:02:30.306 : <ERROR> [dx11] Failed to create vertex input layout!
00:02:41.548 : <ERROR> [dx11] Unable to map attribute (v.tangent)
00:02:41.548 : <ERROR> [dx11] Failed to create vertex input layout!
- plykkegaard
- Posts: 7204
- Joined: 26 Oct 2014 13:42
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
Mods other than promods canada?
This signature virus has been spliced with the Fundementalism-B virus to create a new more contagious strain. Please look for it infecting a signature near you.
Re: [REL] ProMods: Canada v1.2.0 updates and discussion
Hi ProMods Team!
I've visited the new route number 1 and want to thank you for this addition to the map - beautiful landscape and views, I got a lot of pleasure driving there.
The only wish I have - to get more and more and MORE of Canadian territories from you.
Looks like I have another wish too - I'd rather prefer if your team would pay main attention to building in Canada and less attention to building in Europe.
Unfortunately,building in Canada seems to be rather slow. Opposite, in Europe you've already created a lot of content, so, imo it would be nice to continue more extensive development on the North American continent.
Best regards!
I've visited the new route number 1 and want to thank you for this addition to the map - beautiful landscape and views, I got a lot of pleasure driving there.
The only wish I have - to get more and more and MORE of Canadian territories from you.
Looks like I have another wish too - I'd rather prefer if your team would pay main attention to building in Canada and less attention to building in Europe.
Unfortunately,building in Canada seems to be rather slow. Opposite, in Europe you've already created a lot of content, so, imo it would be nice to continue more extensive development on the North American continent.
Best regards!
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