[REL] ProMods: Canada v1.6.2 updates and discussion | 1.59
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
-
flight50
- Posts: 35237
- Joined: 20 May 2017 03:33
- Location: Dallas/Ft. Worth, Tx - USA
Re: [REL] ProMods: Canada v1.4.1 updates and discussion | 1.55
Depends on one's style of music. SCS tends to only play a certain style which does not cater to everyone. I haven't heard one trailer that is music I'd ever listen to if I'm being honest. Sometimes its cool to see the video editing match up to the beats. Other than that, its just not my cup of tea for music and I'm pretty eclectic on music too. Its just the type of music SCS chooses is a style I'm not into. It if was more like this ProMods video, it would get me even more excited about dlc's. Perhaps I should start watching SCS trailers without volume.
-
Ludo Diabolo
- Posts: 1726
- Joined: 28 Jan 2019 16:15
- Location: French, Calais
Re: [REL] ProMods: Canada v1.4.1 updates and discussion | 1.55
that's what I did at first before you told me that the soundtrack was bad and not to your taste
so I turned it down and now in the future I think I'll leave it on because I like the mix of soundtrack and city noise or vehicles driving through it all 
Specifications of my system:
AMD Ryzen 9 5900X - 32 GB RAM - NVMe SSD - AMD RADEON RX 6700 XT 12 GB RAM - 2560 x 1440 / 165 Hz HDR - TrackIR - Hori Truck Control
https://www.worldoftrucks.com/en/profile/2695922
SORRY MY ENGLISH
AMD Ryzen 9 5900X - 32 GB RAM - NVMe SSD - AMD RADEON RX 6700 XT 12 GB RAM - 2560 x 1440 / 165 Hz HDR - TrackIR - Hori Truck Control
https://www.worldoftrucks.com/en/profile/2695922
SORRY MY ENGLISH
-
bricksathome
- Posts: 152
- Joined: 25 Sep 2016 15:22
Re: [REL] ProMods: Canada v1.5.0 updates and discussion | 1.55
ProMods Canada 1.5.0 is now out!
Developer For ProMods Canada
-
Drive Safely
- Posts: 4080
- Joined: 20 Jun 2015 06:17
Re: [REL] ProMods: Canada v1.5.0 updates and discussion | 1.56
New places you can visit in Vancouver Island: Campbell River, Langford, Nanaimo, Nimpkish, and Port Hardy.
[ external image ]
[ external image ]
-
flight50
- Posts: 35237
- Joined: 20 May 2017 03:33
- Location: Dallas/Ft. Worth, Tx - USA
Re: [REL] ProMods: Canada v1.5.0 updates and discussion | 1.56
Nice. Well I guess I know what I'll be doing this weekend when not watching football.
-
Ronicish
- Posts: 2
- Joined: 28 Sep 2025 05:05
Re: [REL] ProMods: Canada v1.5.0 updates and discussion | 1.56
Any chance they could add the Commercial Vehicle Safety and Enforcement Branch vehicles. Maybe some of the CVSE inspection stations?
-
Laqueesha
- Posts: 908
- Joined: 19 Nov 2016 10:00
Re: [REL] ProMods: Canada v1.5.0 updates and discussion | 1.56
I actually made some CVSE cars for a personal mod:Ronicish wrote: 28 Sep 2025 05:18 Any chance they could add the Commercial Vehicle Safety and Enforcement Branch vehicles. Maybe some of the CVSE inspection stations?
[ external image ]
-
bricksathome
- Posts: 152
- Joined: 25 Sep 2016 15:22
Re: [REL] ProMods: Canada v1.5.0 updates and discussion | 1.56
Introducing ProMods Canada 1.6.0: Through The Rockies!
Coming soon for ATS 1.57, ProMods Canada 1.6.0 expands the map eastwards through the heart of the Rocky Mountains. Read more about it in the log post we've just published, and check out the pre-release trailer!
ProMods Canada: Through The Rockies Blog Post
-
-
Coming soon for ATS 1.57, ProMods Canada 1.6.0 expands the map eastwards through the heart of the Rocky Mountains. Read more about it in the log post we've just published, and check out the pre-release trailer!
ProMods Canada: Through The Rockies Blog Post
-
-
Developer For ProMods Canada
-
Ludo Diabolo
- Posts: 1726
- Joined: 28 Jan 2019 16:15
- Location: French, Calais
Re: [REL] ProMods: Canada v1.5.0 updates and discussion | 1.56
It's simply breathtaking and stunning, great work, can't wait to discover it all, and no worries on my part about the DLC, I have it all on ATS and even ETS2 for that matter.
Specifications of my system:
AMD Ryzen 9 5900X - 32 GB RAM - NVMe SSD - AMD RADEON RX 6700 XT 12 GB RAM - 2560 x 1440 / 165 Hz HDR - TrackIR - Hori Truck Control
https://www.worldoftrucks.com/en/profile/2695922
SORRY MY ENGLISH
AMD Ryzen 9 5900X - 32 GB RAM - NVMe SSD - AMD RADEON RX 6700 XT 12 GB RAM - 2560 x 1440 / 165 Hz HDR - TrackIR - Hori Truck Control
https://www.worldoftrucks.com/en/profile/2695922
SORRY MY ENGLISH
-
LATrucker
- Posts: 723
- Joined: 19 May 2018 17:01
Re: [REL] ProMods: Canada v1.5.0 updates and discussion | 1.56
Great work!
Can't wait to discover it too. I think you shouldn't worry about any DLC dependencies, most of the people should have Idaho by now.
There will be always a few people without all the DLCs.
Can't wait to discover it too. I think you shouldn't worry about any DLC dependencies, most of the people should have Idaho by now.
There will be always a few people without all the DLCs.
Who is online
Users browsing this forum: CCBot [Bot]