[WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

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CajunDoritos
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#691 Post by CajunDoritos » 16 Jul 2020 18:19

At this time the mod and the DLC will conflict but Duckie is getting rid of Idaho in the near future, also you should always use the latest version of Mega.
Image

DuckieBae
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#692 Post by DuckieBae » 17 Jul 2020 02:56

@PaZz_ It's made with mega resources sign templates.

@GT182 That would be a question best suited for the author of Montana Expansion
The latest Mega Resources should always be used. Older versions may work. But I recommend keeping it up to date when possible.
SCS Idaho will interfere with Project East. Expect a brand new version with 10 new cities in a couple weeks.
Certain prefabs were changed with 1.38, I have 11 errors. You will experience big holes at some intersections/companies if you use 1.38 with Project East. Frequent crashes will occur with 1.38. Not to mention the map changes. I found 1.38 and PE unplayable. Thus I've marked it incompatible. 0.5.0 will be compatible with only 1.38 and future versions.

Thanks - Duckie Bae
Map Modder for American Truck Simulator:
PROJECT EAST
DISCORD
YOUTUBE

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GT182
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#693 Post by GT182 » 17 Jul 2020 16:01

DuckieBae, I deactivated only your Project East and Montana still works. SCS' Idaho map is all there too, as Is PaZz's mod for Mexicali and Tijuana. I'll swap out the Mega Resources I have now (Mega_Resources_v2_1_8) with the latest version.... Mega_Resources_v2_1_11. Thanks for your hard work.
Gary - CB code name: CW
I've hauled ass down the road for cars, trucks, and produce. Now I'm ATS addicted to doing the same thing in a simulation. :roll:

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otherguy136
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#694 Post by otherguy136 » 17 Jul 2020 18:25

PaZz_ wrote:
15 Jul 2020 01:32
Is that "Left-Straight-Only" sign your own model? Asking for a friend :D
I made that, but you can use it if you want.

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PaZz_
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#695 Post by PaZz_ » 17 Jul 2020 18:40

Already done myself :)

DuckieBae
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#696 Post by DuckieBae » 19 Jul 2020 18:29

@otherguy136 What lol? I just used mega resources sign templates, it's not a model.
Map Modder for American Truck Simulator:
PROJECT EAST
DISCORD
YOUTUBE

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otherguy136
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#697 Post by otherguy136 » 01 Aug 2020 23:51

@DuckieBae It's not a model, but it's not part of Mega Resources either (if it is, it shouldn't be). I had made those templates for 50 United, and you used them (which at first I thought was fine so I didn't say anything).
Also, why haven't you been on Discord at all in the last month? People are getting seriously worried.

olaf28
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#698 Post by olaf28 » 02 Aug 2020 10:40

I am getting worried ....June has passed, july has passed...and no word om version 0.50?

Woodstock77
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#699 Post by Woodstock77 » 02 Aug 2020 11:20

olaf28 wrote:
02 Aug 2020 10:40
I am getting worried ....June has passed, july has passed...and no word om version 0.50?
Its ready when its ready dude

olaf28
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Re: [WIP][REL] Project East 0.4.7.2 (4 May) - Wyoming

#700 Post by olaf28 » 02 Aug 2020 16:02

Yeah I get that....I am not asking when it is is ready...
I am just worried
Last edited by olaf28 on 06 Aug 2020 15:42, edited 1 time in total.

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