[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

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Arnook
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1271 Post by Arnook » 04 May 2022 09:06

3 more :

Nedlloyd (Old used livery) - 20ft Open Top container

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Crowley (used livery) - 20ft Open Top container

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Cosco (leased by Florens) - 20ft Open Top container

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Status : 15/20

This update is going to be massive, i'll only say that
NordishTrucker
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1273 Post by NordishTrucker » 04 May 2022 20:31

Incredible nice new Skins! Its possible to drive containers in ETS2 without your Mod but it's pointless to do so ;)
Space_Night
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1274 Post by Space_Night » 07 May 2022 18:11

NordishTrucker wrote: 04 May 2022 20:31 Incredible nice new Skins! Its possible to drive containers in ETS2 without your Mod but it's pointless to do so ;)
in fact I think you should delete all other trailer mods except container skates and run just containers, you wont need anything else your life will be truly complete :D

ps: @Kast- you need a VAK or Ekeri container trailer now. I think VAK do a container skate
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xXCARL1992Xx
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1275 Post by xXCARL1992Xx » 07 May 2022 19:43

@Arnook

the modified SCS container chassis for 45ft containers is missing wheels on LOD models

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| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Arnook
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1276 Post by Arnook » 08 May 2022 09:06

@xXCARL1992Xx yeah, i know about that. We'll try and fix it for the coming update

3 more skins :

MOL (Classic used green alligator livery) - 20ft Open Top Container

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Hapag-Lloyd (used livery) - 20ft Open Top Container

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K-Line (used livery) - 20ft Open Top Container

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Status : 18/20


Beta-test is going on ATM. The pack should be compatible with both 1.43 & 1.44 versions without need for fixes/different versions
You can see pics in my friends' threads of both the 20ft & the 2x20ft) :

@niepa's thread : viewtopic.php?p=1691603#p1691603
@Csabee's thread : viewtopic.php?p=1691659#p1691659
@JUseeTV's thread (i'm sure he'll post his pics eventually) : viewtopic.php?p=1690144#p1690144
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Trucker_71
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1277 Post by Trucker_71 » 08 May 2022 13:56

@Arnook
Your container skins are outstanding, thank you!
I'd like to clarify something in my mind, I believe somewhere in this thread someone, it may have been me, asked if your containers "replace" all of the default SCS containers. I believe the answer was yes. So if that's the case does that mean every container I pick up will be from this mod, or will there still be SCS containers in the mix? If so, is there a way to disable them so that 100% of the containers I pick up will be from this mod?
Thanks ;)
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KrysEmlyn
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1278 Post by KrysEmlyn » 08 May 2022 21:27

From what I saw of the definition files for the cargoes, they have been modified to only use Arnook's container models.
The only time the game's default cargo containers have shown up for me are on AI semi traffic trailers, but those rarely show up due to how many trailer variants Arnook has added into traffic.
I have not seen any of the game's default models for the cargo containers for player jobs with Arnook's mod installed.
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Arnook
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1279 Post by Arnook » 09 May 2022 16:10

@Trucker_71 As Krys said, there are some remaining base game containers in traffic that i'm considering replacing with mine, eliminating the base SCS containers from traffic altogether.

I can't remember if there are still some SCS box containers in the trailer market, but i don't think there still is. I'll check that.
There are still a few tank containers (like special gas tank ones, not the regular tank ones) that i haven't touched yet, and that aren't high on my priority list.
The 2x20ft regular tanks still need to be reskinned though, I think we'll work on those at some point, just to make sure all regular tank lengths are done (20ft, 2x20ft & 40ft).
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Arnook
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1280 Post by Arnook » 10 May 2022 19:46

the last 2 skins :

Tex (brand new livery) - 20ft Open Top container

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Bridgehead (used livery) - 20ft Open Top container

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Status : 20/20 all skins are done, beta test is currently going on
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