[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

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Ruward
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1511 Post by Ruward » 13 Mar 2023 09:08

Nice work JUsee!
Greetings oet Grunn!
World of Trucks
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2fast4yooou
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1512 Post by 2fast4yooou » 13 Mar 2023 11:09

Looks very nice! May I ask if the existing loads will be still available after the rework?
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Arnook
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1513 Post by Arnook » 13 Mar 2023 11:38

About the flatrack rework : no, the old loads will be replaced by those from JUseeTV's post.

The reworked containers (flatrack or other types) will have new 3d models as well as new skins that will replace the old ones. There won't be more skins than currently (the ones with 20 skins will still have 20 skins for example).
I haven't decided yet if i will keep the same operators (Shipping companies) for the reworked skins or not.
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2fast4yooou
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1514 Post by 2fast4yooou » 13 Mar 2023 17:00

Arnook wrote: 13 Mar 2023 11:38 About the flatrack rework : no, the old loads will be replaced by those from JUseeTV's post.
Sad, I really liked the forklifts as a load on them...
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Arnook
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1515 Post by Arnook » 15 Mar 2023 12:03

Here are the first 3 skins for the 20ft & 2x20ft flatracks :

T.S Lines (leased from Dong Fang) - 20ft Flatrack container

[ external image ]

[ external image ]

Eucon - 20ft Flatrack container

[ external image ]

[ external image ]

Cronos (brown livery) - 20ft Flatrack container

[ external image ]

[ external image ]

Status : 3/10


Note : the straps, hooks and film on the brick cargo are not final. They have been reworked since the screenshots were made.
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Mored
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1516 Post by Mored » 15 Mar 2023 12:36

Beautiful!
Ryzen 5 5600X | RTX 3070 8GB | DDR4 16GB | Win-10-64bit

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Theosz
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1517 Post by Theosz » 16 Mar 2023 16:58

Hello @Arnook

Is this problem related to your mod by any chance?
I've looked through various mods that seem obvious and traffic related but I haven't found them

so far I can't remove your mod to not reset the economy and lose payments for my drivers' trips because most are on long trips and I need the money for this begining profile

https://pastebin.com/Nhj68Big -

Code: Select all

<ERROR> [traffic_vehicle] Error computing cargo bounding box! Please check the collision file. (/vehicle/share/models/containers/p_generator_40.pmc)
Could it be a SCS' issue?

regards
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
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Arnook
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1519 Post by Arnook » 17 Mar 2023 07:42

@Theosz that file isn't in my mod. I don't think it's an issue caused by my mod.
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KrysEmlyn
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Re: [REL/WIP] Arnook's Container Pack (V14 - 1.43 to 1.46 - 08/02/2023)

#1520 Post by KrysEmlyn » 17 Mar 2023 08:44

Theosz wrote: 16 Mar 2023 16:58
https://pastebin.com/Nhj68Big -

Code: Select all

<ERROR> [traffic_vehicle] Error computing cargo bounding box! Please check the collision file. (/vehicle/share/models/containers/p_generator_40.pmc)
Could it be a SCS' issue?

regards
This is a SCS issue, and the mod that is calling it is Mr. Larrington's Multiple Trailers in Traffic mod, if you are using it.
I had the same issue with that mod.
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