[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)
-
- Posts: 2853
- Joined: 23 Oct 2013 21:10
- Location: Between somewhere and somewhere else
Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)
@Arnook being stuck at a level crossing whilst a 30 car container train is going to be frustraiting and welcome at the same time. Nice work!!! I cant wait!
Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)
Wow, amazing! Looking forward to it
Yellow ranger since 2.60
ProMods Developer since 2.63
ProMods Developer since 2.63
-
- Posts: 103
- Joined: 15 Oct 2015 18:19
- Location: Poland
Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)
As of yesterday, I am having an issue with this mod (I believe). It's been working just fine for a long time, I have succesfully completed a lot of deliveries.
Couple days ago I have combined ProMods with RoExtended (free version). After three successful deliveries (Slovakia - Romania, Romania - Ukraine, Ukraine - Georgia) without any issues, opening Cargo Market now crashes the game. Both Quick Job and Freight Market work fine, I can even pick up Cargo Market jobs directly from companies, but global CM doesn't work anymore.
The cause seems to be related with your mod or some incompatibility between your mod and RoEx (maybe even ProMods+RoEx+ACP). Without your mod (ProMods+RoEx) or RoEx (ProMods+ACP), everything works fine. And it's happening with both container trailer versions. So, any ideas?
https://pastebin.com/simp0r7L
Couple days ago I have combined ProMods with RoExtended (free version). After three successful deliveries (Slovakia - Romania, Romania - Ukraine, Ukraine - Georgia) without any issues, opening Cargo Market now crashes the game. Both Quick Job and Freight Market work fine, I can even pick up Cargo Market jobs directly from companies, but global CM doesn't work anymore.
The cause seems to be related with your mod or some incompatibility between your mod and RoEx (maybe even ProMods+RoEx+ACP). Without your mod (ProMods+RoEx) or RoEx (ProMods+ACP), everything works fine. And it's happening with both container trailer versions. So, any ideas?
https://pastebin.com/simp0r7L
Last edited by AdamXMX on 13 May 2022 19:55, edited 1 time in total.
-
- Posts: 31
- Joined: 03 Apr 2022 23:14
Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)
since this will also be available for ATS, what containers will be available? (American trains use almost all containers)
Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)
I sent Arnook a mod file that adds a few additional types of container cars for the freight trains to use.
For ATS, I provided the following setups featuring Arnook's containers:
- double stack with a standard height 40-foot container on the bottom and a random 40-foot container on top (includes standard height, high cubes, and flat racks)
- double stack of high cube height 40-containers (regular and refrigerated only)
- double stack of flat racks
- double stack with a high cube height 40-foot container on the bottom and a random 40-foot container on top (includes standard height, high cubes, and flat racks)
- double stack of 45-foot containers
- double stack of 53-foot containers
When Arnook and I are ready, an ATS version of the addon for the freight trains will be provided alongside the mod for the next update.
For ATS, I provided the following setups featuring Arnook's containers:
- double stack with a standard height 40-foot container on the bottom and a random 40-foot container on top (includes standard height, high cubes, and flat racks)
- double stack of high cube height 40-containers (regular and refrigerated only)
- double stack of flat racks
- double stack with a high cube height 40-foot container on the bottom and a random 40-foot container on top (includes standard height, high cubes, and flat racks)
- double stack of 45-foot containers
- double stack of 53-foot containers
When Arnook and I are ready, an ATS version of the addon for the freight trains will be provided alongside the mod for the next update.
-
- Posts: 31
- Joined: 03 Apr 2022 23:14
-
- Posts: 31
- Joined: 03 Apr 2022 23:14
Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)
The update looks very good so far. I also hope it will be compatible with longer train mods (mods that increase the trains amount of cars) And sometimes mods that change trains appearances.
Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)
Will this mod ever stop getting better or what?
Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)
The train cars I've created for Arnook's containers will be compatible with the longer train mods.
They are part of the same trailer class of cargo cars that the cargo trains already choose from.
These will simply be additional options to pick from, as far as the game is concerned when it picks which train cars to spawn for the freight trains.
When testing the European container train cars, I saw lengths of 6-10 cars, which is the game's default length range for train cars to attach to the cargo train locomotives.
So, if the longer train mods change the length to say double what the game normally has, then you will see longer trains featuring these container cars if the game picks them when spawning the cargo trains.
They are part of the same trailer class of cargo cars that the cargo trains already choose from.
These will simply be additional options to pick from, as far as the game is concerned when it picks which train cars to spawn for the freight trains.
When testing the European container train cars, I saw lengths of 6-10 cars, which is the game's default length range for train cars to attach to the cargo train locomotives.
So, if the longer train mods change the length to say double what the game normally has, then you will see longer trains featuring these container cars if the game picks them when spawning the cargo trains.
Who is online
Users browsing this forum: No registered users and 1 guest