[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

User avatar
Madkine
Global moderator
Posts: 12202
Joined: 08 Oct 2018 16:35
Location: Australia
Contact:

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1321 Post by Madkine » 20 May 2022 09:01

@David Paterson Don't unzip the file, simply place it in your mod folder.
WoT Profile
ATS Workshop

"never attribute to malice that which is adequately explained by stupidity"
User avatar
Trucker_71
Posts: 3463
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1322 Post by Trucker_71 » 20 May 2022 12:12

@David Paterson You don't do anything with them, they are part of the mod. Leave it zipped and put it in your mods folder as is.
SCS recognizes .scs AND .zip files as mods. Some modders have the ,scs file zipped, you have to look to make sure that's not the case.
User avatar
Karpiu 94
Posts: 22
Joined: 03 Mar 2016 23:01
Location: Mińsk Mazowiecki POLAND

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1323 Post by Karpiu 94 » 21 May 2022 15:27

Hello, I wonder why this happens. When I choose a container by virtual speditor application, there is only one skin for each type of container. When I choose container job in game load market there are many skins. Is there any way to fix this problem?
[ external image ]
Sorry for my English :)
User avatar
Arnook
Posts: 3500
Joined: 03 Sep 2014 15:34
Location: France - Exit 44 on the A4
Contact:

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1324 Post by Arnook » 22 May 2022 08:36

@Karpiu 94 I don't use Virtual Speditor so I don't know how it works. However, my mod is not the one that needs to be fixed, this problem needs to be adressed by the Virtual Speditor author.
My mod works just like the standard SCS containers, using the random skin selection. Maybe virtual speditor only generates "normal" jobs (not random skins) and not "real" container jobs like the game does.
David Paterson
Posts: 184
Joined: 20 May 2021 04:31
Location: Brisbane, Qld. Australia

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1325 Post by David Paterson » 23 May 2022 05:35

Thank you Trucker & Madkine, that works. Cheers,
RoyalAhjushi88
Posts: 15
Joined: 19 May 2022 08:33

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1326 Post by RoyalAhjushi88 » 01 Jun 2022 05:22

Wooowww is so Litt !!!
awesome MOD, i can wait to 'feel' it
User avatar
Alexandra
Posts: 9
Joined: 11 Feb 2016 04:29
Location: Germany Aachen

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1327 Post by Alexandra » 09 Jun 2022 02:04

Tanks for the Great Mod.
Space_Night
Posts: 2853
Joined: 23 Oct 2013 21:10
Location: Between somewhere and somewhere else

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1328 Post by Space_Night » 13 Jun 2022 08:09

@Arnook

Just a heads up

Shadow on hc reefer and 20ft oc boxes naeeds Tweak
User avatar
Arnook
Posts: 3500
Joined: 03 Sep 2014 15:34
Location: France - Exit 44 on the A4
Contact:

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1329 Post by Arnook » 13 Jun 2022 20:20

Thanks for the bug report, we'll take a look at them for the next update.
Space_Night
Posts: 2853
Joined: 23 Oct 2013 21:10
Location: Between somewhere and somewhere else

Re: [REL/WIP] Arnook's Container Pack (V12 - 1.43/1.44 - 16/05/2022)

#1330 Post by Space_Night » 13 Jun 2022 22:47

ya welcome @arnook. do you need a pic?
Post Reply

Return to “Trailers”

Who is online

Users browsing this forum: No registered users and 10 guests