Dear Simulation, Welcome to the SCS Forum.
Ford Trucks F-MAX project is truly exciting. As far as I can see, it is a project created with sacrificing quality standards and eye-catching details. I would like to thank Emre Aydın, Bertan Baday and Hasan Öfke for their efforts in production and publication.
Their efforts are a good example for all mod makers. I am looking forward to the publication of the project.
[REL] Ford Trucks F-MAX v2.0
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
-
bona
- Posts: 11
- Joined: 15 Jun 2019 14:00
-
johnismerry
- Posts: 55
- Joined: 06 Oct 2018 21:07
- Location: Co. Cork, Ireland
Re: Project: Ford Trucks F-MAX (WIP)
Will it have the same FPS as the default SCS trucks?
-
Dominik1995CZE
- Posts: 47
- Joined: 10 Oct 2016 16:26
Re: Project: Ford Trucks F-MAX (WIP)
Guys, this is AWESOME! What means LL chassis? Lowdeck? 
-----------------------------------------------------------------------------------
Got it, Low Liner
-----------------------------------------------------------------------------------
Got it, Low Liner
Last edited by Dominik1995CZE on 30 Jun 2019 03:48, edited 1 time in total.
-
Mile54Productions
- Posts: 466
- Joined: 17 Dec 2018 21:49
- Location: Ontario, Canada
Re: Project: Ford Trucks F-MAX (WIP)
Keep up the great work!
-
Дорожный рассвет
- Posts: 402
- Joined: 19 Dec 2016 05:31
- Location: Украина
Re: Project: Ford Trucks F-MAX (WIP)
what will this mod have with optimization, I understand it is high poly?
-
RomaSvyatogor
- Posts: 45
- Joined: 01 Jun 2018 12:35
- Location: Kyiv, Ukraine
Re: Project: Ford Trucks F-MAX (WIP)
Holy moly, this is an awesome! Keep going, man!
-
The Nightgames
- Posts: 293
- Joined: 19 May 2019 11:03
- Location: Düsseldorf / Germany
Re: Project: Ford Trucks F-MAX (WIP)
That's a very nice truck mod.
I'm looking forward to driving it sometime.
I'm looking forward to driving it sometime.
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
-
simulation
- Posts: 66
- Joined: 29 Jun 2019 19:55
- Location: Edirne, Turkey
Re: Project: Ford Trucks F-MAX (WIP)
thanks everyone 
a few missing faq
Will detailed modeling lead to lags in the game?
No. F-MAX model drawings are re-drawn separately as both high polygon and low polygon. Emre Aydın and Bertan Baday are experienced in both the programs they use and the transfer stage. So it will be completely optimized and trouble-free vehicle mod.
What software is used in the project?
In the Ford Trucks F-MAX mod project, models are drawn in the Autodesk 3DS Max program. Adobe Photoshop, DXTBMP and Zmodeler3, Blender are used for stages of the game.
a few missing faq
Will detailed modeling lead to lags in the game?
No. F-MAX model drawings are re-drawn separately as both high polygon and low polygon. Emre Aydın and Bertan Baday are experienced in both the programs they use and the transfer stage. So it will be completely optimized and trouble-free vehicle mod.
What software is used in the project?
In the Ford Trucks F-MAX mod project, models are drawn in the Autodesk 3DS Max program. Adobe Photoshop, DXTBMP and Zmodeler3, Blender are used for stages of the game.
Last edited by simulation on 30 Jun 2019 08:15, edited 1 time in total.
-
Drive Safely
- Posts: 4086
- Joined: 20 Jun 2015 06:17
Re: Project: Ford Trucks F-MAX (WIP)
Uhh, where did the original post go?
Edit: Never mind, it's back now
Edit: Never mind, it's back now
Last edited by Drive Safely on 30 Jun 2019 07:59, edited 1 time in total.
-
PerrydPelle
- Posts: 84
- Joined: 23 Apr 2019 09:24
- Location: Basel, Switzerland
Re: Project: Ford Trucks F-MAX (WIP)
This project looks very promising! But is that extra dealer and test track really necessary? All people who use ProMods can't play your mod, and those are 728819! That test track will probably cause problems, with roextended.
Road to Asia community manager and Discord server admin
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
Who is online
Users browsing this forum: CCBot [Bot]