Kenworth K100-E

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poozykrem
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Re: Kenworth K100-E

#2261 Post by poozykrem » 19 Jan 2022 10:33

@SilverVisage2000 check if you're running the game with OpenGL, that must be the issue
SilverVisage2000
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Re: Kenworth K100-E

#2262 Post by SilverVisage2000 » 19 Jan 2022 16:10

@poozykrem Yes I am running game with OpenGL because I am on Linux, and there's no other option. Is there a way to convert the dds file to another format which works on OpenGL? Thanks for the reply though.
SilverVisage2000
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Re: Kenworth K100-E

#2263 Post by SilverVisage2000 » 19 Jan 2022 17:19

Update on the onboard computer issue for fellow truckers who might have this problem.
If your computer is blank open the Kenworth K100 scs file and go to materials folder then dashboard then find the display.dds. You'll need paint.net and the dds plugin for it. Then open the display dds file and resave it in BC3 Linear DXT5 format and enable generate mipmaps. Then all you have to do is put this new file back into the dashboard folder in your scs file. This fix works if for some reason you're running on OpenGL, like me. This trick might also work on truck skins/paintjobs. Cheers and take care!
Grizzly
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Re: Kenworth K100-E

#2264 Post by Grizzly » 19 Jan 2022 23:24

Yeah on linux you can run something like this with imagemagick:

convert $name -define dds:compression=dxt5 -define dds:fast-mipmaps=true $name

I don't use the OBC so didn't see the problem.
Kronos
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Re: Kenworth K100-E

#2265 Post by Kronos » 20 Jan 2022 06:28

Firstly, I love this mod! This mod is the most driven truck in my game by far, but I just tried to build a new aerodyne truck and I found that the accessory node that allows you to add or remove the skylight covers is missing and that when you change the interior color the covers do not change color with the rest of the interior. I found that this effects both the small and large aerodyne cabs. Just wanted to let you know about this issue. Keep up the great work. It is greatly appreciated.
SilverVisage2000
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Re: Kenworth K100-E

#2266 Post by SilverVisage2000 » 20 Jan 2022 07:10

Mr. @Grizzly , I didn't know about that program and I am not that knowledgeable with commands. Luckily I had a windoze laptop around and managed to convert the texture there. However I thank you for the response. Many people have this issue with OpenGL, but nobody ever made an effort to clarify things. For example for me some truck skins/paintjobs are also black but now I know how to fix. Cheers and best regards mate!
SilverVisage2000
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Re: Kenworth K100-E

#2267 Post by SilverVisage2000 » 20 Jan 2022 07:13

@Kronos this truck is indeed amazing. One of the very few trucks that doesn't lag for me, at all. Would be nicer if it had an interior light too which you can toggle, but all in all it's a great product. Cheers and drive safe!
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Bandit & The Snowman
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Re: Kenworth K100-E

#2268 Post by Bandit & The Snowman » 20 Jan 2022 09:20

That would require the general possibility to install such a light :) it has been asked for a lot from SCS but nothing so far.
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MAK$76
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Re: Kenworth K100-E

#2269 Post by MAK$76 » 26 Jan 2022 16:58

Author, did you patch the hole in your sleeping bag?😊
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Kot.11
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Re: Kenworth K100-E

#2270 Post by Kot.11 » 26 Jan 2022 22:43

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