Try doing this:Maddogrun1 wrote: ↑16 Apr 2025 03:32 As you can see is much too bright and no matter what I've found in the mod files I can't seem to find anything that correlates to this. Any help would be appreciated.
viewtopic.php?t=339408
Try doing this:Maddogrun1 wrote: ↑16 Apr 2025 03:32 As you can see is much too bright and no matter what I've found in the mod files I can't seem to find anything that correlates to this. Any help would be appreciated.
Gonna give this a shot now, the automat folder is the one spot I haven't really dug through so I figured it had to be in there somewhere.PikPikker wrote: ↑16 Apr 2025 07:31Try doing this:Maddogrun1 wrote: ↑16 Apr 2025 03:32 As you can see is much too bright and no matter what I've found in the mod files I can't seem to find anything that correlates to this. Any help would be appreciated.
viewtopic.php?t=339408
HOLY CRAP* YOU ARE AMAZING THIS WAS IT!!! Took a bit of digging but finally found the two, had to change the ones for the windshield (that was just the small triangle window) and ofc the side windows. If anyone else is curious, it was the "290bdc7a..." file in the automat\29 folder for the side windows and the "15d192fd..." file in the automat\15 folder for the front windshield respectfully. Thanks again to PikPikker for the great helpPikPikker wrote: ↑16 Apr 2025 07:31Try doing this:Maddogrun1 wrote: ↑16 Apr 2025 03:32 As you can see is much too bright and no matter what I've found in the mod files I can't seem to find anything that correlates to this. Any help would be appreciated.
viewtopic.php?t=339408
well hey you definitely gave me some food for thought here, I was kind of thinking it might be a mod conflicting with this mod but ive got over 100 mods going at the same time on my main profile so trying to diagnose anything is just a nightmare LOL I'm just happy I have the game stable at this point. Definitely gonna keep digging into this though because I really want to make this truck 100% playable in the current game even though I'm using it on ETS.PikPikker wrote: ↑17 Apr 2025 00:00 As for my own experience only one glass file for single interior model should be enough no matter how many windows it has.
Also about automats - lots of mods tend to include tons of foreign material files and your edited ones might get replaced with mods loaded with higher priority, thus it's better to load your current truck with somewhere above all of other models like trucks, trailers, maps and so on.
Also it might be a thing to pack two those mats as a separate mod and install with highest priority.
Anyway I cannot say for sure because it depends from a huge amount of things...
You can let it go without packing at all, for example if you make folder "K100_fixed_windows" and put that automat with those two subfolders inside it will already work, and you will find it as a mod in the manager just like it were a .scs fileMaddogrun1 wrote: ↑17 Apr 2025 13:10 If I was however, to just load those specific texture files as a separate mod, all I would have to do is put the correct folder order, save it as an .scs file and put it at the top, right?
sick okay i did exactly that but i put it as a .scs file since I did it before i seen your reply haha but i got it at the very top of my mod list so hopefully it'll work. I haven't seen the issue come up so far but idk if the Sun has been in the right spot as well but will report backPikPikker wrote: ↑17 Apr 2025 13:41You can let it go without packing at all, for example if you make folder "K100_fixed_windows" and put that automat with those two subfolders inside it will already work, and you will find it as a mod in the manager just like it were a .scs fileMaddogrun1 wrote: ↑17 Apr 2025 13:10 If I was however, to just load those specific texture files as a separate mod, all I would have to do is put the correct folder order, save it as an .scs file and put it at the top, right?
Shouldn't make any actual difference for the game core since it's just two 1-kb files.
Activate that newly made mod at the top priority (1st in the mod manager) and you should be ready to roll![]()
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