Environment props for modders (Requests excepted with within reason)

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Dan89
Posts: 113
Joined: 19 Jan 2019 16:46
Location: Leeds
Contact:

Re: Environment props for modders

#131 Post by Dan89 » 01 Nov 2021 19:08

Hi got the kiosk textured will add it to download when I get time got a open one and a closed one the lights will have glow as well . Looks a bit dull so any feed back is welcome.
[ external image ]
[ external image ]

Thanks
Dan
Follow me on https://www.artstation.com/dwalsh :D
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
User avatar
Arayas
Posts: 1454
Joined: 21 Mar 2017 08:43

Re: Environment props for modders

#132 Post by Arayas » 02 Nov 2021 20:24

Roextended Project
User avatar
Msg97
Posts: 89
Joined: 26 Feb 2019 19:33

Re: Environment props for modders

#133 Post by Msg97 » 21 Nov 2021 18:23

hi @Dan89 do you accept requests from map makers, something like traffic lights?
Dan89
Posts: 113
Joined: 19 Jan 2019 16:46
Location: Leeds
Contact:

Re: Environment props for modders

#134 Post by Dan89 » 22 Nov 2021 17:15

not really tbh mate if is small i might have time to do it what you need ?
Follow me on https://www.artstation.com/dwalsh :D
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
Dan89
Posts: 113
Joined: 19 Jan 2019 16:46
Location: Leeds
Contact:

Re: Environment props for modders

#135 Post by Dan89 » 27 Nov 2021 17:42

Last edited by Dan89 on 28 Nov 2021 14:25, edited 1 time in total.
Follow me on https://www.artstation.com/dwalsh :D
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
User avatar
Arayas
Posts: 1454
Joined: 21 Mar 2017 08:43

Re: Environment props for modders

#136 Post by Arayas » 28 Nov 2021 14:03

I would like to try it but your link is broken for some reason.
Roextended Project
Dan89
Posts: 113
Joined: 19 Jan 2019 16:46
Location: Leeds
Contact:

Re: Environment props for modders

#137 Post by Dan89 » 28 Nov 2021 14:26

Arayas wrote: 28 Nov 2021 14:03 I would like to try it but your link is broken for some reason.
AH Sorry use this link https://sharemods.com/7qiq1mzxhbre/Stre ... 9.zip.html

Going to try and add a few more building when I get some time as well
Follow me on https://www.artstation.com/dwalsh :D
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
Dan89
Posts: 113
Joined: 19 Jan 2019 16:46
Location: Leeds
Contact:

Re: Environment props for modders

#138 Post by Dan89 » 01 Jan 2022 16:52

Happy new years!!!

Looking to try and add some more modern looking bus stops to ETS this is the first one BUT IF ANYONE KNOW HOW TO GET THE GLASS SHADER TO WORK PELESE SHOW ME!!!!!!!!!!
Feed back and suggestions welcome :)

[ external image ]
[ external image ]
Follow me on https://www.artstation.com/dwalsh :D
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
User avatar
Digital X
Posts: 2193
Joined: 28 Oct 2013 21:22
Location: Dover, Kent, UK.

Re: Environment props for modders

#139 Post by Digital X » 01 Jan 2022 16:53

I might be able to help you on the glass shader. I got sent a sun visor for the NG I'm doing and I'm going for that look. I'll edit this a bit later on how I set mine up. It's not something I do often but it looks OK. Depending if you want a clear glass or slightly tinted.
Dan89
Posts: 113
Joined: 19 Jan 2019 16:46
Location: Leeds
Contact:

Re: Environment props for modders

#140 Post by Dan89 » 01 Jan 2022 17:02

Digital X wrote: 01 Jan 2022 16:53 I might be able to help you on the glass shader. I got sent a sun visor for the NG I'm doing and I'm going for that look. I'll edit this a bit later on how I set mine up. It's not something I do often but it looks OK. Depending if you want a clear glass or slightly tinted.
Mate that would be sweet if you can please , not bothered if its clear glass or slightly tinted. do you also know how the glass reflection on the buildings work as well ?
Follow me on https://www.artstation.com/dwalsh :D
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
Post Reply

Return to “Map assets”

Who is online

Users browsing this forum: No registered users and 4 guests