ETS2 1.37 Discussion

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cip
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Re: ETS2 1.37 Discussion

#1271 Post by cip » 23 May 2020 11:47

what I don't get it with people massively complain since SCS said clearly and Max reconfirmed that sound are still subject of improvement for many months now on. discouraging SCS won't help on anything, by contrary can make things worse, let's stay positive ;) I only updated ATS to 1.37 and I worked more than 2 months on my traffic sounds and I can say I am only 70% satisfied yet, I discovered some issues too and nicely informed SCS without blaming anybody!
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my ATS Real Ai Traffic Sounds 1.36-1.37
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gandalf7472000
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Re: ETS2 1.37 Discussion

#1272 Post by gandalf7472000 » 23 May 2020 12:18

DLM3 wrote:
23 May 2020 11:26
Are window animations missing on some trucks? Driving a Scania S, there is no animation and when the window is supposed to be open (it is, sound-wise) I see droplets on it when raining.
you have mod conflict. probably a modded truck or wether mod?
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TallyNole
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Re: ETS2 1.37 Discussion

#1273 Post by TallyNole » 23 May 2020 22:55

This happened to me today with v1.37. Railroad grade crossing arms seem to drop pretty quickly after the bells began:

https://youtu.be/7dTkxPhdd0Q

42% damage. Oof.

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R3CHingrado
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Re: ETS2 1.37 Discussion

#1274 Post by R3CHingrado » 24 May 2020 05:03

cip wrote:
23 May 2020 11:47
what I don't get it with people massively complain since SCS said clearly and Max reconfirmed that sound are still subject of improvement for many months now on. discouraging SCS won't help on anything, by contrary can make things worse, let's stay positive ;) I only updated ATS to 1.37 and I worked more than 2 months on my traffic sounds and I can say I am only 70% satisfied yet, I discovered some issues too and nicely informed SCS without blaming anybody!
just for being an incredible game but with a horrible and unpleasant sound system.

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coolusername
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Re: ETS2 1.37 Discussion

#1275 Post by coolusername » 24 May 2020 05:26

TallyNole wrote:
23 May 2020 22:55
This happened to me today with v1.37. Railroad grade crossing arms seem to drop pretty quickly after the bells began:
:roll:
https://youtu.be/7dTkxPhdd0Q

42% damage. Oof.
SCS railroad xings... always stay away from them :lol:
It's ridiculous that you have no time to react with these! As soon as the barrier goes down... invisible wall hype :roll: :twisted:
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AnnaKarelia
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Re: ETS2 1.37 Discussion

#1276 Post by AnnaKarelia » 24 May 2020 05:36

Approach them as you should, slowly and with great caution.
@DLM3 You're possibly using a truck mod for 1.36 (or older) thus it not having the window roll down/up animation built in - or however it functions.
Not that it's an important function anyway, my window stays closed, you don't have a window open at 80/50.
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yiannis
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Re: ETS2 1.37 Discussion

#1277 Post by yiannis » 24 May 2020 09:03

TallyNole wrote:
23 May 2020 22:55
This happened to me today with v1.37. Railroad grade crossing arms seem to drop pretty quickly after the bells began:

https://youtu.be/7dTkxPhdd0Q

42% damage. Oof.
You were going like hell. I always slow down when approaching a railroad crossing, like in real life..

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hamitcankilic
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Re: ETS2 1.37 Discussion

#1278 Post by hamitcankilic » 24 May 2020 10:29

is the Volvo Tuning Pack DLC coming? There are such rumors.

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Marcello Julio
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Re: ETS2 1.37 Discussion

#1279 Post by Marcello Julio » 24 May 2020 12:01

I find it funny that some people are saying bad things about FMOD, but they don't know how much capacity it will bring in the long run. FMOD is a sound engine used by most current games, a lot of games that you can imagine, are using FMOD. If you look on the official website, you'll see how many developers including renowned developers use FMOD in their games. 1.37 was the first phase of the FMOD, it is not over yet and we will have a lot of things with the next updates.
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Re: ETS2 1.37 Discussion

#1280 Post by xXCARL1992Xx » 24 May 2020 12:07

wwise is used in way more games the fmod
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