[REL] Iveco Turbostar 2.0 by Ralf84's Garage (1.48.x. - 1.49)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Iveco Turbostar by Ralf84 (1.43)
How do you attach it to the trailer? As it seems the fifth wheel can't get under the trailers. Am I doing something wrong? I feel odd, as I just end up bumping into trailers. V1.43 promods v2.60
- klassieker
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Re: [REL] Iveco Turbostar by Ralf84 (1.43)
You could reject the trailer when you are at the garage where the trailer is based and than choose it again. it wil attach itself than
- EvilBlacker
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Re: [REL] Iveco Turbostar by Ralf84 (1.43)
How to register this mod in ModStudio?
Re: [REL] Iveco Turbostar by Ralf84 (1.43)
Click Vehicles and in the SCS Vehicle Database click "load vehicle from mod". Select the mod file and then tick the box with the mod vehicle when it pops up with that option.
Press select then configure if you need to on the next pop up screen with general information.
After you have finished just click save and put it in "User Vehicles". Next time you make a skin template you should that new mod truck in the list to select.
Press select then configure if you need to on the next pop up screen with general information.
After you have finished just click save and put it in "User Vehicles". Next time you make a skin template you should that new mod truck in the list to select.
- EvilBlacker
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Re: [REL] Iveco Turbostar by Ralf84 (1.43)
I am familiar with this procedure, it does not work with this mod.Digital X wrote: ↑25 Jan 2022 09:45 Click Vehicles and in the SCS Vehicle Database click "load vehicle from mod". Select the mod file and then tick the box with the mod vehicle when it pops up with that option.
Press select then configure if you need to on the next pop up screen with general information.
After you have finished just click save and put it in "User Vehicles". Next time you make a skin template you should that new mod truck in the list to select.
- EvilBlacker
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Re: [REL] Iveco Turbostar by Ralf84 (1.43)
I registered it manually, I also need to add the internal name of the cabin for the skin to work.Digital X wrote: ↑25 Jan 2022 09:45 Click Vehicles and in the SCS Vehicle Database click "load vehicle from mod". Select the mod file and then tick the box with the mod vehicle when it pops up with that option.
Press select then configure if you need to on the next pop up screen with general information.
After you have finished just click save and put it in "User Vehicles". Next time you make a skin template you should that new mod truck in the list to select.
Re: [REL] Iveco Turbostar by Ralf84 (1.43)
Hello there @Ralf84 , I tried your "other" mod and it's awesome, congratulations on making this already nice mod even better!
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Intel Core i7-12700kf | AMD Radeon RX 7900 XTX | 32” 4K + 34” 21:9 1440p | Thrustmaster TS-PC + Logitech G29 pedals + Thrustmaster TH8A with 18 speed knob
Intel Core i7-12700kf | AMD Radeon RX 7900 XTX | 32” 4K + 34” 21:9 1440p | Thrustmaster TS-PC + Logitech G29 pedals + Thrustmaster TH8A with 18 speed knob
Re: [REL] Iveco Turbostar by Ralf84 (1.43)
Does anyone have this missing icon when using the trailer included in the mod? It would be nice if it could be fixed.
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Re: [REL] Iveco Turbostar by Ralf84 (1.43)
work in 1.39 ? I tested more than 5 and none worked, even in version 1.38.
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