Terraforming landscape tool for editor

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Jbte
Posts: 194
Joined: 20 Jun 2017 00:39

Terraforming landscape tool for editor

#1 Post by Jbte » 31 Oct 2019 21:02

After looking at this picture posted by @Carthoo, I did notice most on in-game landscaping consist of placement of basic shapes of terrain, beziers, which casting with the lighting, or lack of lighting such as in a sunset, it really makes it plain wrong, so to make the game even more realistic my proposal includes to actually create more realistic mountains using DEM data.

[ external image ]
As you can clearly see in the image of how the sun cast in the mountains looks wrong, you can clearly see artificially shapes.

So my proposal consists of creating a tool for the in-game editor, which allows creating realistic 3D terrains by importing outside DEM data such as png, bil, etc or even greyscale images.

-Allow creating a new mesh blank flat surface (like a bezier)
-Import 16-bit or 32-bit greyscale images, where white is for the highest elevation and black for lower, can be other DEM (digital elevation model) formats.
-Have a library of about 30 different heightmaps available to apply quick and even customize your own bitmaps
-Allow the tool to choose between 4 and 100,000 polys mesh, where this determines the low poly for far distance models or high poly for closer distance model.
-Allow rescaling the mesh x,y,z, depending the size you need. In the same scaling tool a measurement option of how many meters are applied in the mesh in the world.
-To be able to edit with the vertex tool, even included brushes in the vertex tool to manually sculpt the mountain.
-To be able to edit with the brush tool and apply different material textures to it
-Different vegetation slots to apply for flora variety.
-Allow painting vegetation to the mesh, or even to the entire mesh and remove vegetation from brush options.
-Auto-collision generated from mesh
-Additional options like the models, such as water reflection, ignore cut planes, no collision, no shadows, etc

An option to export the mesh created in editor to a game model option or game far model, the generated materials and mesh (bil) automatically generates in the base mod folder as game 3d files, so it can be included into a mod package, even if it goes outside as for example to blender, please keep an option that stores the same terrain values applied in editor such as the brushes, terrain textures, etc.

Doing this will give us a great tool for better landscaping such as for example something like this;
[ external image ]

Even if this not possible, can we at least have a great variety of 3D mountain models (like the washinton mountain4 model) with more options for customization;
-More variants of models, red mountain, dry mountain, forest green mountain, flat dead mountain, etc etc
-Different layers of alpha textures, to apply more than a single texture in the entire model, we could have more variants using the game terrain materials.
-Different vegetation applied for different circumstances, even better if it is possible to apply game vegetation.
-Different model variants of the mountain, for example; erosions in the edges, some rocks, etc.

Hope this idea gets implemented in the future versions
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Travismods
Posts: 1243
Joined: 05 Aug 2019 10:30

Re: Terraforming landscape tool for editor

#2 Post by Travismods » 12 May 2022 18:06

Sad to see this never implemented.
rookie31st
Posts: 533
Joined: 04 Jan 2016 18:09
Location: United States
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Re: Terraforming landscape tool for editor

#3 Post by rookie31st » 17 May 2022 00:42

They didn't do advanced terraforming, but map editor improved a lot since I was modding before 2019. Last time I checked several months ago, terrain editing was much better with individual nod movement
Have a mature suggestion to improve American Truck Simulator? Fahgettaboudit!
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