[REL] Feldbinder KIP trailer pack v8.3 (20.04.26) [1.47-1.60]

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lacatomi
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Re: [REL] Feldbinder KIP trailer pack v4.0 (27.10.23) [1.46-1.48]

#371 Post by lacatomi » 28 Oct 2023 14:52

thank you!
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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v4.0.1 (27.10.23) [1.47-1.49]

#372 Post by LadenSwallow » 07 Dec 2023 13:00

Mod updated to new version 4.0.1.

Changelog
- reworked UV mapping of painted side protection
- added a missing company for DLC West Balkans

Update available only from Steam Workshop and Sharemods
Please use only these sources if you want to support me - all other download links are stolen re-uploads!
emilthedude
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Re: [REL] Feldbinder KIP trailer pack v4.0.1 (07.12.23) [1.47-1.49]

#373 Post by emilthedude » 20 Apr 2024 17:25

Hey! Isit just for me that the rear lights and the light holding part of the chassi of full trailers about 30 cbm are missing?
I mean... smallest full tralier 30 cbm have rear lights, the others dont.
Desktop: Ryzen 7 5700X, 32 GB DDR4 3200 MHz, GeForce RTX 3060ti 8 GB, 2048 GB M2 Drive, 34" Samsung ultra-wide
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emilthedude
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Re: [REL] Feldbinder KIP trailer pack v4.0.1 (07.12.23) [1.47-1.49]

#374 Post by emilthedude » 20 Apr 2024 17:50

emilthedude wrote: 20 Apr 2024 17:25 Hey! Isit just for me that the rear lights and the light holding part of the chassi of full trailers about 30 cbm are missing?
I mean... smallest full tralier 30 cbm have rear lights, the others dont.
Nvm, was me being a compelte ...*d*ot... :D had wrong load order and two sets of ekeri full revision o.O

Great mod! Now I just have to figure out how to skin it!
Desktop: Ryzen 7 5700X, 32 GB DDR4 3200 MHz, GeForce RTX 3060ti 8 GB, 2048 GB M2 Drive, 34" Samsung ultra-wide
Laptop: Ryzen 5 7640HS, 16 GB DDR5, GeForce RTX 4060 8 GB, 2048 GB SSD Drive, 1920x1200 rez
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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v5.0 (18.10.24) [1.47-1.52]

#375 Post by LadenSwallow » 18 Oct 2024 14:48

Mod updated to v5.0

changelog:
(changed) finished updating all MAT files to latest file Format (v1.47+)
(changed) reorganized file structure for accessories according to latest SCS standard, moved from "vehicle/trailer_owned/upgrade/xxx/feldbinder_silo" to "vehicle/trailer_owned/feldbinder_silo/accessory/xxx"
(changed) reworked all chassis for new braces + chocks
(changed) reworked all LOD models of AI Trailers, adding additional LOD3 models
(new) locator for front decals ("blind spot", "foodstuff only" and more)
(new) large chrome storage box ("Mattenkasten")
(new) more options for rear lights
(new) rear lights from "executive" bumper available as custom lights on bumper + top bar
(new) cargo "soy beans" and "peas"
(new) freight routes to SCS companies "ai", "charmey" + "granoro"
(new) freight routes to "Sud de France" companies "puravet", "fermier" + "enco"
(fixed) many small visual bugs (e.g. surface normals on pipes)

For newest DL link see first post.
scaniar620
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Re: [REL] Feldbinder KIP trailer pack v5.0 (18.10.24) [1.47-1.52]

#376 Post by scaniar620 » 28 Oct 2024 22:13

Hy Ladenswallow,

Thanks for the update!
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rh1noceros
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Re: [REL] Feldbinder KIP trailer pack v5.0 (18.10.24) [1.47-1.53]

#377 Post by rh1noceros » 09 Jan 2025 10:50

LadenSwallow wrote: 17 Nov 2019 17:17 - 63m³ ADR S+D body (vacuum silo)
Hi!

First of all - thank you a lot for that trailer! Quality, details, modifications, templates - just WOW!!
Not all simple for me (less than month in game), but I'm trying :)

Have 2 questions about skin creating:
1) Green on screenshot - Is it possible to color this two separate from other? Need them black, others - white (in color like main skin below)?
2) Orange on screenshot - how they can be coloured right? One - full grey, other - black/grey/white but not right position of colours (like main skin)?

[ external image ] [ external image ]
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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v5.0 (18.10.24) [1.47-1.53]

#378 Post by LadenSwallow » 12 Jan 2025 19:20

rh1noceros wrote: 09 Jan 2025 10:50
LadenSwallow wrote: 17 Nov 2019 17:17 - 63m³ ADR S+D body (vacuum silo)
Have 2 questions about skin creating:
1) Green on screenshot - Is it possible to color this two separate from other? Need them black, others - white (in color like main skin below)?
2) Orange on screenshot - how they can be coloured right? One - full grey, other - black/grey/white but not right position of colours (like main skin)?
Wow, you started with the most complicated variant :o
Atm the areas you mentioned share the same space on the UV map - e.g. all roof protectors are mapped to the rear position.
But I can make a better mapping for the next update of my mod.
Greetings,
LadenSwallow
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Scania-V8_79
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Re: [REL] Feldbinder KIP trailer pack v5.0 (18.10.24) [1.47-1.53]

#379 Post by Scania-V8_79 » 23 Jan 2025 21:04

Hi,

I have a Problem with Jobs to Greece, i selected one and had a few CTD?

Greetings
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Madkine
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Re: [REL] Feldbinder KIP trailer pack v5.0 (18.10.24) [1.47-1.53]

#380 Post by Madkine » 24 Jan 2025 08:34

@Scania-V8_79 Without crash and game logs no one can help you.

After a crash, post your complete game.log.txt and crash log to pastebin.com (no account needed) and then post the link here and we'll have a look for you (split the game.log.txt into multiple pastes if it is too big).
If pastebin is not available in your country please use http://rentry.co and post the link to it here please. The page works like pastebin.
The files can be found at "C:\Users\*USERNAME*\Documents\Euro Truck Simulator 2" for a default install.
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