FMOD Discussion [ATS]

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serialblack
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Re: FMOD Discussion [ATS]

#2581 Post by serialblack » 18 Dec 2021 13:00

It is possible to have a sound played as part of the start up, that is only heard within the interior? and not effected by the windows being up or down? I am trying to add a bit of an old truck "wait to start" buzzer, but right now I just have it as part of the start_stop sequence on the engine sheet, and obviously the window position effects the sound. Is there a way to divert that one set of sounds to the interior within an engine mod, or will I have to create an extra bank specifically to the starting sequence?
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Smarty
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Re: FMOD Discussion [ATS]

#2582 Post by Smarty » 18 Dec 2021 16:47

Fmod seems to give you the option to reroute individual tracks within an event (right click on track → reroute). You might be able to make an additional track in the engine event and reroute it through the cabin/interior bus. Might be worth a shot, though a dedicated event would be much better if SCS sees fit to implement such an animal.
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serialblack
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Re: FMOD Discussion [ATS]

#2583 Post by serialblack » 21 Dec 2021 07:10

ya I tried that, no joy, it will only allow me to route it to the window channel, which doesn't do what is desired. I figure there has to be a way to reroute something to the interior channel, but I am not familiar enough with fmod to attempt such a thing....I guess if no one knows I will either make do or fake it somehow lol
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nicky9499
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Re: FMOD Discussion [ATS]

#2584 Post by nicky9499 » 25 Dec 2021 11:56

Drive Safely wrote: 13 Nov 2021 02:25 I have discovered some noteworthy game files in 1.43. It looks like SCS listened to our feedback and has given us control of the interior sound equalization!

In the interior definitions folder for each truck, at least two files are now needed to specify the sound insulation and reverb effects.

Although in ATS 1.43.0.38s (ETS2 seems to have the correct settings for the trucks I have tested so far), the sounds have been amplified in the interior.
It has affected sound mods as well - kriechbaum's sounds would feel like ~100% in the engine sound slider if you had the slider at 50%... and Zeemod's sounds would feel like ~150% in the engine sound slider if you had the slider at 100%.

However, we can correct the interior sound now. I already have temporarily applied these corrections for the early open beta stage with my mod on the Steam Workshop for ATS.
Hi Drive_Safely sir, are you able to make a drop-in .scs with just the abovementioned "recommended new defaults" for us not-so-technically inclined plebs please?
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Drive Safely
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Re: FMOD Discussion [ATS]

#2585 Post by Drive Safely » 25 Dec 2021 23:15

@nicky9499 - Already have! :) I linked my ETS2 and ATS soundproofing mods on my mod page - it's for those wanting a soundproofing experience like 1.42 had: viewtopic.php?p=1643221#p1643221
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SlavJerry
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Re: FMOD Discussion [ATS]

#2586 Post by SlavJerry » 20 Jan 2022 05:47

why 1.43 template is reverbed?
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yeah that's pretty much it
steinhaeger
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Re: FMOD Discussion [ATS]

#2587 Post by steinhaeger » 18 Feb 2022 03:07

Hello, I would like to ask a question, every time I make a new sound, lately I've been having problems with the sound inside the game, the sounds inside the cabin keep cutting for no reason, arrow sounds, levers for example, does anyone know how to solve that?
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SlavJerry
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Re: FMOD Discussion [ATS]

#2588 Post by SlavJerry » 15 Mar 2022 05:13

How to use window_stop sound? I mean there's 2 stop which is stop and fast stop so how to control it?
I make mods

yeah that's pretty much it
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SlavJerry
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Re: FMOD Discussion [ATS]

#2589 Post by SlavJerry » 16 Mar 2022 07:40

Code: Select all

00:03:03.793 : <ERROR> [fmod] (28) An error occurred that wasn't supposed to.  Contact support.
00:03:03.793 : <ERROR> [sound] Failed to initialize sound '/sound/truck/scania_ng_v8.bank#engine/engine'.
how to fix this?
I make mods

yeah that's pretty much it
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serialblack
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Re: FMOD Discussion [ATS]

#2590 Post by serialblack » 22 Mar 2022 21:05

@SlavJerry there is information on the first couple pages on how to deal with various errors, and I believe that is one of them.

On the topic of errors, I noticed there was an update to ATS today, and now when I try to live tune in FMOD I get a version mismatch error, anyone know a way to correct that? Has the setup changed or something? Or has something just gotten messed up on my end? I am using the latest templates, and ensured I am using the correct version of FMOD.
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