FMOD Discussion [ATS]

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Kameer
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Re: FMOD Discussion [ATS]

#2571 Post by Kameer » 25 Nov 2021 10:19

Slavthailand wrote: 25 Nov 2021 08:19 @Kameer
1. some of your assets don't have fade in/out which make sound came in and out instantly
2. your sounds at the minimum and maximum rpm aren't stretched to 0rpm or 3000rpm
3. you don't have load curves for unloaded and nofuel
4. your load curve for loaded track is too straight
5. (question) what is that nofuel parameter?
6. start-stop curves are not continue smoothly to engine run phase
Ohh ok thanks for pointing out my errors so I can improve in the future! As for the nofuel parameter, I saw that in a tutorial.

Question, how did you manage to get the turbo blowoff sound to work when you release the gas pedal?
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SrMiky
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Re: FMOD Discussion [ATS]

#2572 Post by SrMiky » 27 Nov 2021 02:06

Kameer wrote: 24 Nov 2021 17:27
SrMiky wrote: 24 Nov 2021 04:35 Hola! I have a question (it's a problem).
How can I make my bank file works? because I have followed the steps of the SCS wiki modding.
What exactly is the problem you are having with your bank file?
Oh! sorry but I already solved it.
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serialblack
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Joined: 17 Sep 2018 23:46
Location: Canada

Re: FMOD Discussion [ATS]

#2573 Post by serialblack » 06 Dec 2021 06:54

I was thinking of doing my own rain and thunder sounds, but I can't find any info on the thunder, and very little on the setup for rain either, such as how to set it up in FMOD, or what reference names to use to replace the stock sounds, etc. Does anyone know how to go about this that could show a few pics in fmod or maybe a video? Hell I think just a basic explanation would suffice at this point lol
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SlavJerry
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Joined: 10 Feb 2020 03:55

Re: FMOD Discussion [ATS]

#2574 Post by SlavJerry » 10 Dec 2021 06:34

is there a way to remove reverb or lower sound inside cab? I tried to set interior attenuation reverb to minimum everything and use 3-EQ to lower the volume but it sounds even louder

edit: nevermind I forgot to update interior/exterior rework
I make mods

yeah that's pretty much it
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SrMiky
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Re: FMOD Discussion [ATS]

#2575 Post by SrMiky » 15 Dec 2021 03:49

Hi, it's me again, I have a question, how I can solve this error?
"[fmod] (70) The specified bank has already been loaded.
[sound] Failed to initialize sound '/def/vehicle/truck/...."
because I tried to make it to work with two different banks for two different trucks and only one bank is heard and the other shows that error.
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SlavJerry
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Re: FMOD Discussion [ATS]

#2576 Post by SlavJerry » 15 Dec 2021 13:04

@SrMiky from my experience the problem might be on missing bank file or one problem I was have is copy the used template and paste to make new one
I make mods

yeah that's pretty much it
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SrMiky
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Re: FMOD Discussion [ATS]

#2577 Post by SrMiky » 15 Dec 2021 17:42

I think it may be the second because I always copy and paste the same template. I'm going to try to see what happens.
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SlavJerry
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Re: FMOD Discussion [ATS]

#2578 Post by SlavJerry » 16 Dec 2021 06:00

@SrMiky to use things from other templates you need to get a new template and copy and paste *through fmod*
I make mods

yeah that's pretty much it
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SlavJerry
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Re: FMOD Discussion [ATS]

#2579 Post by SlavJerry » 16 Dec 2021 10:09

I have question
do I need to make separate custom parameters for remote event? for example engine_load do I need to create separate one? because it needs to get input from multi users and may create a problem
I make mods

yeah that's pretty much it
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kriechbaum
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Joined: 07 Nov 2013 14:35

Re: FMOD Discussion [ATS]

#2580 Post by kriechbaum » 17 Dec 2021 01:53

Yes.
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