[REL][WIP] EuRoadNet V1.5 [1.49]

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olaf28
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#401 Post by olaf28 » 04 Sep 2022 11:46

KubaLinBunio wrote: 04 Sep 2022 11:41 If EuRoadNet... was really compatible with ProMods, it would be fun to see more details of not only European road signs. :(
EuRoadNet is an alternative for Promods, so it wil never compatible with ProMods
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#402 Post by KubaLinBunio » 04 Sep 2022 21:05

It is a great pity that this will not happen. One thing puzzles me - what is the difference between them?
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The Nightgames
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#403 Post by The Nightgames » 05 Sep 2022 06:27

Good morning
have you seen the work of the EuRoadNet Map it is built quite different and the detail grade is also quite different

They have built into their map what the Promods has not and with such things it can be extremely biting
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#404 Post by KubaLinBunio » 05 Sep 2022 10:53

Which of two aforementioned mods could someone even recommend to me? Use of ProMods or EuRoadNet?

I'm currently playing ETS2 with ProMods and I don't worry with that, although this mod has almost all built details of (the) different things on the European map that it could have compared to Google Map in any place, where anyone would be.
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The Nightgames
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#405 Post by The Nightgames » 05 Sep 2022 11:00

You can decide that for yourself
I would recommend that you watch a few videos on the two projects and then you can decide for yourself which map is best for you.
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MG Mike
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#406 Post by MG Mike » 06 Sep 2022 13:49

I am not sure what you are meaning exactly.

But we are not compatible with Promods cause we wanted to provide an alternative for those who can't play the PM map and also this provides a chance for having different places which Promods does not have.

And in addition we have some own versions of Cities like Flensburg and Bremerhaven for example which are in a other style build.

Hamburg is also an own version that cannot easily merged into Promods cause PM Team has shifted the city
So it would be not so easy to Integrate our map to Promods or the other way

But you have the chance of variety play one Profile with Euroadnet and another with Promods for example .

I do also this way
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kiscody
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#407 Post by kiscody » 10 Nov 2022 13:16

hi!!
1.46 update?
Thank you
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The Nightgames
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#408 Post by The Nightgames » 10 Nov 2022 13:27

It will take a while until they are ready
They will be finished when they are finished.
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#409 Post by ItzHonzula » 10 Nov 2022 16:06

we are reaching the finish line right now, we should release very soon, pinky promise
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Lillen
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Re: [REL][WIP] EuRoadNet V1.3 [1.44]

#410 Post by Lillen » 12 Nov 2022 15:28

KubaLinBunio wrote: 05 Sep 2022 10:53 Which of two aforementioned mods could someone even recommend to me? Use of ProMods or EuRoadNet?

I'm currently playing ETS2 with ProMods and I don't worry with that, although this mod has almost all built details of (the) different things on the European map that it could have compared to Google Map in any place, where anyone would be.
Well a downside with Promods is it stops working as soon as SCS change the version number of ETS 2 I haven't seen that problem with EuRoadNet.
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