[REL][WIP] EuRoadNet V1.5 [1.49]

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EuRoadNet
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Re: [REL][WIP] EuRoadNet V1.4 [1.46]

#431 Post by EuRoadNet » 23 Mar 2023 02:03

Madkine wrote: 11 Mar 2023 23:45 @pim911 Bug reports can also be made on this forum without signing up to their forum.

Rule 3.1

By sharing your mods on this forum, you are agreeing to give all users of the forum equal technical support in the mod's topic. You may not limit support to private messages or other services away from the forum.
This is correct.
Every issue can be reported here (or in our other outlets like Discord, etc. - but it's just optional), and we will look at them before releasing the next version, and team members (like mike, Honzula), occasionally answer.

A lot of misleading and wrong advice and information was given here by @The Nightgames who is not a team member.
Our bug tracker is not in use for a while now, for low usage. We might have mentioned it in the past but it's a good time to say it.
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Re: [REL][WIP] EuRoadNet V1.4 [1.46]

#432 Post by Madkine » 23 Mar 2023 02:57

Thanks for the response.
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Re: [REL][WIP] EuRoadNet V1.4 [1.46]

#433 Post by Pengu » 28 Mar 2023 08:24

Really a very nice map project! Very detailed!

I'm all the more surprised that the Kiel Canal (Nord-Ostsee-Kanal in German) and the high bridge of the BAB 7 are gone...! Any reasons for that?
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Re: [REL][WIP] EuRoadNet V1.4 [1.46]

#434 Post by ItzHonzula » 29 Mar 2023 11:43

the reason was to fit Flensburg.
EuRoadNet and Projekt Česko developer.

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Re: [REL][WIP] EuRoadNet V1.4 [1.46]

#435 Post by MG Mike » 29 Mar 2023 22:00

Well it was removed by the mappers who build Flensburg as it was back in 2019 and started as the "Germap"
Back there they decided to ad two exits for flensburg and then there was not enough space for the bridge..

But there are plans for a rebuild of Flensburg and also of a return of the bridge. I also don't like the removement.
But we cannot say when it will be. The mapper who wanted to rebuild Flensburg is on a longer break for private reasons and we don't know when he returns to us.
Currently we are passing on our current 1.4 for the 1.47 and the new German cities by SCS..
Also we have fixed a lot of issues from mistakes from some mappers where are companies where it is impossible to deliver cause markings are in a building and so on till issues under the hood we also have to fix..

So you can await mostly a fix version with some new additions. And all for the upcoming 1.47
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Re: [REL][WIP] EuRoadNet V1.4 [1.46]

#436 Post by Pengu » 30 Mar 2023 17:43

THX alot, @ItzHonzula and @MG Mike for explanation! I've learned patience in my life...! ;-)
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Re: [REL][WIP] EuRoadNet V1.4b [1.47]

#437 Post by EuRoadNet » 06 May 2023 02:17

Version 1.4b is now released! As always, find it here: https://euroadnet.wordpress.com/contact/
------
Please note that 1.4b requires all DLCs, and version 1.47 to be installed.
FLD's prefab pack is no longer needed!
-----
Download Instructions:
Download the mod file (EuRoadNetV1.4b.scs), and activate both in the mod manager.

The changelog:
[ external image ]


Enjoy your exploration of the map!
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Re: [REL][WIP] EuRoadNet V1.4b [1.47]

#438 Post by kris25-05 » 06 May 2023 07:28

Thanks ;)
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Re: [REL][WIP] EuRoadNet V1.4b [1.47]

#439 Post by EuRoadNet » 07 May 2023 18:56

After @ArikTheBuilder's Ibiza, our developer @ItzHonzula is working on Mallorca!

[ external image ]
[ external image ]
[ external image ]
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Re: [REL][WIP] EuRoadNet V1.4b [1.47]

#440 Post by NxT_LvL2 » 10 May 2023 06:51

Hello can someone please help me, the map lags a lot for me, I also play the promods and it works well for me. So I don't think it's because of the pc's performance. I've also tried taking out other mods but unfortunately nothing changes.
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