Grand Canyon Rebuild (Version 1.3)

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3mutts
Posts: 8
Joined: 06 Aug 2020 02:15

Re: Grand Canyon Rebuild (Released!)

#41 Post by 3mutts » 19 Nov 2020 05:26

Yea this map still works with 1.39
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yaumeister
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Re: Grand Canyon Rebuild (Released!)

#42 Post by yaumeister » 23 Dec 2020 18:20

Got a Xmas delivery to Grand Canyon village and thought I would check this out again since it's been a long while I was last here.

Not sure if it's a 1.39 issue but at the Canyon viewpoint there is terrain gap along the road and the pavement.

Code: Select all

(sec-0019+0002);-73064;110.29;10132.2;-0.346663;-0.264619
(sec-0019+0002);-73156.1;109.256;10123.9;0.584885;-0.074559
AI traffic also disappears as they reach the Bitumen road construction site traffic lights, I did have a traffic mod running so can't 100% confirm.

Code: Select all

(sec-0019+0002);-73312.3;111.089;10261.2;0.980904;-0.235913
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fisherjb
Posts: 285
Joined: 01 Sep 2018 14:49

Re: Grand Canyon Rebuild (Released!)

#43 Post by fisherjb » 29 Dec 2020 11:25

Thanks for sharing, I will check it out soon.
Grand Canyon Rebuild: viewtopic.php?f=194&t=281638

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- Elbasan :flag_al:
- E-871 :flag_bg: :flag_mk:
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fisherjb
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Re: Grand Canyon Rebuild (Version 1.2)

#44 Post by fisherjb » 01 Jan 2021 10:33

I have released a new version which fixes the following bugs:

- Curb height bug which came with ATS 1.39
- Traffic not spawning around the rebuilded area
- Fixed various terrain gaps

Download link: https://sharemods.com/ncwmw5zssk7q/Gran ... 3.scs.html

Last but not least, have a great 2021!! :)
Last edited by fisherjb on 14 Jan 2021 14:02, edited 1 time in total.
Grand Canyon Rebuild: viewtopic.php?f=194&t=281638

Promods developer of:

- Elbasan :flag_al:
- E-871 :flag_bg: :flag_mk:
- Abbotsford :flag_ca:
- A10 :flag_at:
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Digital X
Posts: 1843
Joined: 28 Oct 2013 21:22
Location: Dover, Kent, UK.

Re: Grand Canyon Rebuild (Version 1.2)

#45 Post by Digital X » 01 Jan 2021 14:15

Thanks fisher! Much appreciated.
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Theosz
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Joined: 26 Sep 2013 01:39
Location: Brasil

Re: Grand Canyon Rebuild (Version 1.2)

#46 Post by Theosz » 01 Jan 2021 16:00

TYVM @fisherjb

Happy New Year and excellent Health I wish you the best

PS: the manifest file shows v1.0 so is this uploaded file really ok?
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
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fisherjb
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Re: Grand Canyon Rebuild (Version 1.2)

#47 Post by fisherjb » 01 Jan 2021 16:49

@Theosz Oops forgot to change that for the last two versions. It shouldn't give any problems tho, it's just some text ;)
Grand Canyon Rebuild: viewtopic.php?f=194&t=281638

Promods developer of:

- Elbasan :flag_al:
- E-871 :flag_bg: :flag_mk:
- Abbotsford :flag_ca:
- A10 :flag_at:
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Theosz
Posts: 1743
Joined: 26 Sep 2013 01:39
Location: Brasil

Re: Grand Canyon Rebuild (Version 1.2)

#48 Post by Theosz » 02 Jan 2021 15:08

oh, ok. I going repair the manifest here, so. TY
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
PuniTrans
Posts: 8
Joined: 28 Jul 2019 13:19

Re: Grand Canyon Rebuild (Version 1.2)

#49 Post by PuniTrans » 07 Jan 2021 18:38

In the City Montrose, Co there is a bug on the street to the Walmart, on half of the street the game crashed. I have every mod deactivate to find the bug and it is your MOD, with all other it works.

view on Map..

https://ibb.co/bmQXxzt

after the truck on the right way, the game crashed.

https://ibb.co/7NBzr2Q
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fisherjb
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Re: Grand Canyon Rebuild (Version 1.2)

#50 Post by fisherjb » 07 Jan 2021 21:58

@PuniTrans Weird to hear, my mod doesn't contain any sector close to that city. Do you have your game log?
Grand Canyon Rebuild: viewtopic.php?f=194&t=281638

Promods developer of:

- Elbasan :flag_al:
- E-871 :flag_bg: :flag_mk:
- Abbotsford :flag_ca:
- A10 :flag_at:
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