Voice navigation 1.37 FMOD conversion
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Voice navigation 1.37 FMOD conversion
If you plan to use more than one "start" or "finish" sound file and use this script, you need to delete the original sound under the respective event, right click on the waveform and click "Delete" (next to Track), drag all the tracks from the Assets tab that you want to use for a particular event and then build. You can't create a new event out of selecting assets as shown in the above video, otherwise you'll get an this error: [sound] unable to get event in 'start' in the bank...
For example, say you want to use multiple start sounds. First, click on the "Events" tab, then click on the "start" event, right click on the waveform and click "Delete". Click on the Assets tab, and ctrl+click on each sound file you want to use, so for this example, I'd click on "start_1", "start_2", "start_3", etc. Now, click and drag these tracks onto the newly created blank track you made. Press F7 to build, run the Python script and that's it.
For example, say you want to use multiple start sounds. First, click on the "Events" tab, then click on the "start" event, right click on the waveform and click "Delete". Click on the Assets tab, and ctrl+click on each sound file you want to use, so for this example, I'd click on "start_1", "start_2", "start_3", etc. Now, click and drag these tracks onto the newly created blank track you made. Press F7 to build, run the Python script and that's it.
Re: Voice navigation 1.37 FMOD conversion
I also finally managed to convert my voice navigation mods to the FMOD versions.
Thank you very much for this guide, Koen.
Thank you very much for this guide, Koen.
Re: Voice navigation 1.37 FMOD conversion
I've set all the variables and always get this error and stuck when trying to open FMOD project. What am I doing wrong?
Re: Voice navigation 1.37 FMOD conversion
It cannot find the file that is listed in the error message. Are you sure the path is correct? A typo is easily made and can cause a lot of headaches.
Re: Voice navigation 1.37 FMOD conversion
Can anyone help me with a complete tutorial on converting voice navigation mod so I can update a personal mod? Any images or video will be very helpful.
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Re: Voice navigation 1.37 FMOD conversion
Will the sound files be under the navigation in the routing? I tried but it does not work, please help me 1 picture or video
Re: Voice navigation 1.37 FMOD conversion
In my case the folder is X:\\navigation_tomtom_1.37\\sound\\navigation. In this folder, the your_voice.sii files reside (so the files that determine the name of your satnav voice). It is also the folder where the .bank and .bank.guids files will end up at the end of the process (the .bank file contains the audio used in 1.37 onwards). Your .ogg files will be in a subfolder "your_voice".
In scs2fmod.js and fmod2scs.py, that looks like this:
In scs2fmod.js and fmod2scs.py, that looks like this:
Code: Select all
folder = "X:\\navigation_tomtom_1.37\\sound\\navigation";
datas = ["your_voice"]
Re: Voice navigation 1.37 FMOD conversion
Hey, does anyone know how to fix this error?
00:00:39.040 : <WARNING> [navigation] The voice pack 'Kate_Voice.pack' doesn't contain valid sound bank!
00:00:39.040 : <WARNING> [navigation] The voice pack 'Kate_Voice.pack' doesn't contain valid sound bank!
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Re: Voice navigation 1.37 FMOD conversion
Today is my first day on fmod just want to update my voice nav. Damn this fmod script is amazing even I dont know sh*t about fmod and now my mod working again
Thank you Koen!
Thank you Koen!
Re: Voice navigation 1.37 FMOD conversion
Hey. Can anyone help me to convert my mod to fit for version 1.37. I would be very grateful if anyone could help me with that. Here is a link to the mod: https://sharemods.com/lkpavc76meg3/IGO_ ... 2.zip.html
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