Voice navigation 1.37 FMOD conversion

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Omenanraato
Posts: 8
Joined: 03 Apr 2020 13:08

Re: Voice navigation 1.37 FMOD conversion

#11 Post by Omenanraato » 03 Apr 2020 18:52

I am a complete idiot! I forgot to set the packaging method from winrar to "store". It defaults to "normal". Now works. So I worked all day with this with my own carelessness ...
Koen
Posts: 222
Joined: 01 Sep 2013 15:24

Re: Voice navigation 1.37 FMOD conversion

#12 Post by Koen » 03 Apr 2020 19:19

Haha :lol:, it happens to the best of us, I've done it too before. Glad to hear it worked.
SmeagolTheTrucker
Posts: 5
Joined: 12 Jul 2018 22:55

Re: Voice navigation 1.37 FMOD conversion

#13 Post by SmeagolTheTrucker » 23 Apr 2020 22:46

Quick question: Is there a particular reason multiple voices for the same event are not supported? Is it possible to have start_1, start_2, etc. or are we just stuck with only one?
Koen
Posts: 222
Joined: 01 Sep 2013 15:24

Re: Voice navigation 1.37 FMOD conversion

#14 Post by Koen » 25 Apr 2020 14:18

@SmeagolTheTrucker I could not find it in the documentation by SCS, and my own voices don't use them, so I did not try to find a way around it either. I tried start_1 as name in a bank, but it did not work for me.
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KoolHoven
Posts: 75
Joined: 24 Feb 2018 21:22

Re: Voice navigation 1.37 FMOD conversion

#15 Post by KoolHoven » 27 Apr 2020 15:44

Does it matter what the "data" files are named for compatibility? For example in your mod you have stuff like "data00", "data01", etc. Should I name mine something different or keep the same names?
Koen
Posts: 222
Joined: 01 Sep 2013 15:24

Re: Voice navigation 1.37 FMOD conversion

#16 Post by Koen » 27 Apr 2020 20:51

Name them something different. If you name them dataXX, or they will conflict with my mod :)
holecsko
Posts: 2
Joined: 13 Mar 2020 15:09

Re: Voice navigation 1.37 FMOD conversion

#17 Post by holecsko » 29 Apr 2020 08:10

Hi everybody.

I read the scs forum and couldn't find any post on how to add more sounds to the navigator.
I had a hard time figuring out how to accomplish this.
Here is a little video showing how to do this.
If I may need to make a more detailed video of it, but I think the point is clear.
Hopefully I could help.
https://youtu.be/Fy_s_IxLuA8

I apologize in advance if it is difficult to understand what writers but I do not speak English. I translate with Google Translate.
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Robinicus
Posts: 2562
Joined: 26 Aug 2018 13:02

Re: Voice navigation 1.37 FMOD conversion

#18 Post by Robinicus » 29 Apr 2020 12:06

@holecsko - thanks for putting this in video; we knew how to do this but having it visual will help many people. Do you mind if I add this to post 1 in my FMOD thread as a tip?
holecsko
Posts: 2
Joined: 13 Mar 2020 15:09

Re: Voice navigation 1.37 FMOD conversion

#19 Post by holecsko » 29 Apr 2020 15:59

Yes of course.
Last edited by supersobes on 29 Apr 2020 19:05, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
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paokkerkir
Posts: 130
Joined: 14 Apr 2020 11:55
Location: Corfu, Greece

Re: Voice navigation 1.37 FMOD conversion

#20 Post by paokkerkir » 30 Apr 2020 12:28

@Koen Thank you for this guide, I successfully updated my nav!
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