Is there another way to share this full size file like google docs or something so that we don't have to keep bugging you about sectors?
Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Something that allows for 6000x4640pixel jpg's. If for the whole USA.
That is a 50% rescale of the original background map. Gridded. I have not added the sector names.
That is a 50% rescale of the original background map. Gridded. I have not added the sector names.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Kind of plays against each other.
As long as they are rebuilding the map.... moving the scale to say.... 1:15 at the same time feels like it would be a productive use of the rebuild team, would it not? Rebuild and rescale at the same time?
Especially, as noted with the slight detour, with the movement to smaller and smaller states. The west should feel big. It is big. A rescale to 1:15 would allow that, and allow better management of smaller states further east.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
the smallest country/state we have for both games is Luxembourg, i dont see any need to go 1:15 with the current game, disregarding the fact that it is total nonsense to rework everything, AGAIN to a different scale, for this they would have to scrap all planing for future DLCs and delay Texas and Montana, if they start to rework in 1:15 it is stupid to continue to make new DLCs in 1:20, and then the mismatching starts, it might work in ETS2 with the UK but only because it is cut of from the rest of the map
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
@SenseFM Well, it starts at the border. Coming north out of Portland, SCS completely flattened the first bridge you go over (which has a significant arch irl). Then there's the missing port of Vancouver, which is a major destination for a number of things carried by trucks. More than a million Subarus have started their North American journey in this port, and a large amount of west coast wind energy is brought through the port as well.
If we go east along that freeway, the map is reasonably accurate (obviously compressed scale) until the freeway terminates at that rock quarry. If you look on Google, there's a very significant paper mill exists just beyond the end of the road.
Going back west, there's an eastern freeway that connects Portland to the north. Again, due to scale, SCS just ignored the road connection back to I-5.
On I-5 is where things really go downhill. There is significant distance irl from the river to Longview, yet in game it's like a mere couple miles.
Then more missing stuff: huge grain elevator in Kalama, equipment dealer in Chehalis, etc. Snoqualmie Pass is a far cry from what it is irl, even given the scale. The mountains are way too short, there are not sufficient lanes, etc etc. I could go on, but there's a ton wrong with the state. They clearly did not do good research on industries, or the port would have been a priority.
If we go east along that freeway, the map is reasonably accurate (obviously compressed scale) until the freeway terminates at that rock quarry. If you look on Google, there's a very significant paper mill exists just beyond the end of the road.
Going back west, there's an eastern freeway that connects Portland to the north. Again, due to scale, SCS just ignored the road connection back to I-5.
On I-5 is where things really go downhill. There is significant distance irl from the river to Longview, yet in game it's like a mere couple miles.
Then more missing stuff: huge grain elevator in Kalama, equipment dealer in Chehalis, etc. Snoqualmie Pass is a far cry from what it is irl, even given the scale. The mountains are way too short, there are not sufficient lanes, etc etc. I could go on, but there's a ton wrong with the state. They clearly did not do good research on industries, or the port would have been a priority.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
They developer said 95% of landmaks need to be eliminated to fit the 1:20 scale, that means, roads, buildings, mountian peaks etc. I wish some would watch the streams at times than complain. Mt Shaska was eliminated likely did not work with flow off the map, and the scale as well.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Except Mt. Shasta is included on the map. Do you even play lol?angrybirdseller wrote: ↑18 May 2022 22:11 They developer said 95% of landmaks need to be eliminated to fit the 1:20 scale, that means, roads, buildings, mountian peaks etc. I wish some would watch the streams at times than complain. Mt Shaska was eliminated likely did not work with flow off the map, and the scale as well.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
That's how things are with a 1:20. And how it would be in an 1:15 too.
VTXcnME a 1:20 to 1:15 rescale, it would have to be done at once. Not state by state.
And how long would that take, for current areas, not counting Montana and Texas. It would take years. Many years, if you would want some quality to it.
VTXcnME a 1:20 to 1:15 rescale, it would have to be done at once. Not state by state.
And how long would that take, for current areas, not counting Montana and Texas. It would take years. Many years, if you would want some quality to it.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
A rescale (unlikely) should be more land, not more buildings. The map already has plenty of buildings.Shiva wrote: ↑18 May 2022 22:44 That's how things are with a 1:20. And how it would be in an 1:15 too.
VTXcnME a 1:20 to 1:15 rescale, it would have to be done at once. Not state by state.
And how long would that take, for current areas, not counting Montana and Texas. It would take years. Many years, if you would want some quality to it.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Adding that does take time too.seriousmods wrote: ↑18 May 2022 22:49 A rescale (unlikely) should be more land, not more buildings. The map already has plenty of buildings.
Mostly SCS did the 1:35? to 1:20 rescale quite well.
But sometimes they goofed it up.
For example, Carlin Tunnels . Are they near Elko? No, they are closer to Winnemucca.
A rescale is not like taking a rubber band and pulling it apart on both ends.
It might be more like cracking a big egg. Then taking it apart, to add parts between the cracked parts.
Sort of if you have a 100k bit puzzle and then you add 50k parts or whatever, between the 100k parts you already have.
+ yeah, some new buildings, bridges etc, could be part of that rescale.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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