^To be honest, I haven't see that depot but I think that is totally acceptable. Just tweak it for ATS. I don't know if its a much older depot in ETS2 but I know SCS is trying to go modular with prefabs nowadays so that they can fit anywhere. If ETS2 only has precast tubes/pipes on its depot, the one above is still necessary. In the US, they don't make precast tubes/pipes at the same facility as Structural precast. The equipment and the lot itself is different. Now for Structural, I'd combine building and road supports on the same prefab. But pipes need their own facility. Pipes have a huge selection when it comes to drainage and for diversity, SCS really needs at least 2 different precast companies. Just one variant would get way to repetitive. The
new wagon industry for ETS2 is amazing. I can see a precast facility for ATS doing something very similar for concrete products. ATS needs to be a lot more innovative like ETS2 prefabs. A precast industry would be one industry in that right direction.
As large as both California and Texas are, there is alwayyyyyyys construction going on. A precast industry would be a huge middle man add company for the construction industry in ATS. Such a depot can go for every since state in ATS. Obviously not all states will need this. We only need so many precast facilities for all of ATS. The cool part about California is that its phased. So a precast company can be made over time and implemented for another part of California. Lets say Southern California. Lets get loads to new construction sites. ATS needs a lot more variations for construction. Artistic creativity can run wild with this particular industry. Again, show some innovation with ATS prefabs. This is the one area of the game that ETS2 stomps ATS...the prefabs are not as innovative imho.
Here is a perfect example of Forterra here in DFW. There lot is huge and no Structural here.
https://www.google.com/maps/search/fort ... !1e3?hl=en
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Same with metal/plastic pipes. We have a steel factory but more metal cargo needs to be made. There are a ton of
metal products that can come as cargo. But
plastic pipes are non existent. Its another part of the construction industry than can populate the game. I think California can seriously get an overhauled economy. Considering its a base map state, I'd love to see the game greatly improved right at the source state. Over the years, SCS has moved on from California and the others in the base map. SCS doesn't go back and add newer industry/depots since they added deepgrove to Northern California with Oregon. Now is the time to go back and put a huge dent into the missing economy and for some of the most common cargoes hauled in North America. The experiment for ATS is over. Its a platform now. Develop it and develop it good.
I'd love to see SCS get down to business and massively increase ATS's ICCs status. ATS needs more Montana enthusiastic thinking. 8 new industries is mind boggling good. Now all the US is not in place so I understand not having all industries in and that some industry have to be made later. I get that. But as large as ATS is getting now, there are plenty of fill in the blank companies that can make ATS great. Certain industries are just deeper than other. I'd say Agriculture and Construction are the top two. These industry could have a solid 6-12 totally different companies that all contribute to ICCs just for these industries. That is how ICC diversity comes. That is how things gets less repetitive.
Agriculture needs equipment plant, equipment resaler, more crop types (
fruits,
vegetables,
grains and nuts) so more new farms, dedicated grocery stores, bulk produce depots like Central Markets, Costco, Sam's Club, more livestock types (pork, poultry, turkey, eggs).
Construction needs more road work construction variants (surface streets and bridges), more buildings being constructed at various stages of completions, several building material companies (piping, insulation, drywall, plywood, roofing), sand quarry, limestone quarry, precast concrete (as mentioned above), contractor's construction company that houses sky cranes/track cranes and other large equipment ( as staging depot for contractor services).
There is a lot of wasted space behind XXXXX barricades in remote areas. Certain prefabs just make sense to populate things and tag them to nearby mapped cities. There should not be a cap limit on how many depots a city can have. That number should not be so defined but making proper industry to add as many deliver sites should be the focus for ICCs. I don't think people would mind one bit if provided the means to explore more of the map with a purpose. Same roads....yes people tire of them. Give people a reason to revisiting older areas. Add depots behind XXXXX barricades for remote economy. Agriculture, logging, quarries/mining, oil/gas, energy industry (wind, solar, gas, nuclear)....a lot of different industries can populate ATS outside of town centers where there is more space and no scale issues. Non functional prefabs in space can always be replaced by more usable and functional prefabs. Non functional depots just fill in space. Fill in ATS as much as possible and the game is given a lot more life for exploration and cargo delivering.