Base Map Rebuild (CA, NV, AZ) General Discussion Thread

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flight50
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1511 Post by flight50 » 10 Jan 2022 23:20

Sales for Texas and Montana have nothing to do with the speed of the rebuilds. Once people are done with Montana and Texas, they will move on. What we don't know is how many will go back to California but I can promise you it won't be small team like the phase 1 team was. You can disagree if you'd like. No worries. I might be a little optimistic, but I've been around for awhile and note how SCS works and understand dev time and scale. If a full sized team (typically 10-12 people) go back to California this year).....meaning this Summer, we could get both phase 2 and 3 this year. Either Texas or Montana will come this Summer. Some will move on to the next paid dlc, some will go back to California to put California back at 12 or more.

When the other dlc releases this year, that is 20+ people that can move on from Texas and Montana. More will go back to California. If we have phases 1-3 in place for 2022, that could leave 60-70% of California left. If California gets 15+ people working it, yes I think end of 2023 or Q1 2024 is possible to complete California. It took 8-9 months for both Utah and Idaho. It took 10-12 for Wyoming and Colorado. I think they can pull off completing 60-70% of California in 12-15 months once 2023 starts. Number of phases does not matter once you have capacity. If there are 15+ people working California, no way it takes 5-6 years. Texas has 15-20 people and its at year 3 now. Texas is almost twice the size of California. I don't see 5-6 years with 15+ mappers for a state much smaller than Texas. Sure I could be wrong about a completion date as it could even go deeper into 2024, but it will not take 5-6 years for California with 15+ mappers. It takes awhile to build a map but they are not 5-6 years slow with 15+ people. When ATS was made, it had like 5 people building it with much less quality. It took them from 2012-2016 to do California, Nevada and Arizona with basically a nothing team. They are not that anymore.

If Texas and Montana are the priority, and if the blog stated more people are coming, that to me implied more are coming to replenish the rebuild team, not go to another paid team. We only have 4 map leads. They need a fifth to do another paid and I don't think ATS is ready for 5 teams. It doesn't not have an ETS2 sized fan base at this time. The blog and stream pretty much told us what we need to know though. The focus is Texas and Montana as well as the rebuild efforts. Once the 2022 teams are done, they are the ones that move on to paid dlc's while some go back to help the base map efforts. Get Texas and Montana out and the states are much much smaller. They don't need large teams anymore after 2022. Pavel will split them all up accordingly. No reason why we can't have 3 smaller paid map team working smaller states and a larger rebuild team working the base map. There is no rush to get more than 3 paid maps out until the base map is redone completely. They still have ETS2 to kick out too. Too many map dlc's is overwhelming right now.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1512 Post by angrybirdseller » 11 Jan 2022 06:36

Not too concerned as Once Texas is built they will shift mapper or two and asset artist creator to expand the rebuild team so they can get 5-10 cities done this year possibly. California by end of 2023 will be more than likely be 50% done, and future DLC are smaller so they can spare capacity without isusse with production. After Texas is complete Oklahoma with one team and Louisana with another team, and the Montana team will be handed out for the rebuild and maintence of the existing map. Have two teams expanding the map and other rebulding and map maintence repair. They could have four teams total when it said and done in 12-18 months. Think the base map can be rebuilt by 2024-2025 even with small delays here and there.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1513 Post by flight50 » 11 Jan 2022 12:52

If you see California only being 50% done by the end of 2023 but you see all of the basemap done by 2024-2025, how does that work? Nevada will need a 95% rebuild. Tonopah and half of Vegas is good but Vegas really needs new assets and add one of the 2 quarries nearby plus Ikea is what I wish for.

Arizona needs at least 50% rebuild but 75% would be better. Rebuild some cities with better assets, replace mountains that are horrible, new textures, new economy, adjust roads (realign, add proper banking, less sharp curves) and finish incomplete roads, add new ones.

Both Nevada and Arizona could be treated like a new dlc so one year each with a full size map team. If only 50% of California done end if 2023, they have another year or so for the other 50% right? That puts them at 2024-2025. Add 2 years for the other 2 and that would be 2026-2027 with your 50% California 2023 equation.

If SCS keeps the rebuild team small, yes I agree. But eventually, they'd see the need to drastically speed that up so that they can move on. So at least 12 can go back to California. 15+ more ideal. As long as they can keep a minimum of 2 paid map teams going, ATS can bring in money. They take the hit of 2 rebuild teams though. Only new sales bring in money. Getting to 3 paid map teams justifies income even more for ATS. California being priority, more people can be on it. Nevada and Arizona would take less people to rebuild so with California 100% that frees up a few more. Perhaps that is when you use those people to start sweeping to the paid states to add roads and/or map maintenace.

The dds file showed US-26 is back in the picture. More roads like that can happen after the base map is redone all through ATS.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1514 Post by Trucker Nik » 11 Jan 2022 16:06

In Nevada, there is one sign with a distance that is not updated, it is located on the US-93 near Las Vegas, does not have written distance numbers but arrows, exactly about (approximately) 20 miles, behind her same board, is located a distance information board that is updated and displays numerical distance data, both brands show the same cities
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1515 Post by axl135 » 12 Jan 2022 15:29

While the whole of Nevada could use a major redo, Reno is the city that I think needs it the most, especially in the ICC department.

For example, I think Union Pacific has rail lines and at least one yard in and around Reno, but there are none depicted in the game, which could add to the ICC of that city.

Instead, it seems only Voltison has anything for my AI drivers there to haul.

I don’t expect Reno to be touched until SCS is done with California, but it is the major city that for me ranks among the lowest in terms of economics, although ATS as a whole could use some major improvements in that department.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1516 Post by flight50 » 12 Jan 2022 17:00

Lol. Awesome. I love to see people jump on ICCs with me, lol. Reno is one of the better laid out cities in the base map in terms of appearance. But I'd have to go with rebuild them all for the purposes of ICCs for all of the base map. To many new companies have come since then. The longer it takes for California, Nevada and Arizona to be rebuilt, more and more dlc's will release. Texas and Montana are w.i.p. So anything that is made for them can get used in the base map. By the time California is done, we could perhaps have Texas, Montana and maybe even Oklahoma in place. By the time Nevada and Arizona are reworked/rebuilt, we could have Kansas, Louisiana and perhaps Arkansas and Nebraska in the mix.

So I totally agree @axl135. The more ICCs the better. That can bring on a overhaul for cargo. Not only adding a ton but correcting it to go in and out of proper depots. With that overhaul, I'd love for proper trailers to be used on depot. There is no reason to have reefers on Kenworth's manufacturing facility. No need to see reefers at places like Plaster & Sons, Page & Price and others. Things should make better since per trailer and cargo.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1517 Post by axl135 » 12 Jan 2022 17:24

Having reefers appear for companies that seemingly have nothing to due with temperature-control goods has always bugged me as well.

This is similar to the food grade tankers in ETS2 appearing for petrochemical companies and other businesses that would have nothing to do with transporting liquid foods.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1518 Post by rbsanford » 12 Jan 2022 17:31

We do have Sparks in the game (it's east of I-580, with those terraced casinos by I-80), and that has a big UP yard with an intermodal depot IRL.

Reno proper is nice in the game, but Sparks is where it needs improvement. In the game, the road layout there doesn't make any sense; there's a network of surface roads north of the 80 that don't really go anywhere. It should be reworked so that pretty much all of the accessible roads in the game are south of the 80, giving us access to the UP yard and all those warehouses in the area, with NV 684 connecting to Reno.
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Handy maps and diagrams.

Furthermore, I consider that I-80 across Nevada must be redone next.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1519 Post by jarryed » 12 Jan 2022 17:51

axl135 wrote: 12 Jan 2022 17:24 Having reefers appear for companies that seemingly have nothing to due with temperature-control goods has always bugged me as well.
Except in the USA though reefers are able to haul dry good too. They are not only used for refrigerated or frozen cargo unlike in ETS2.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#1520 Post by axl135 » 12 Jan 2022 18:02

@jarryed I get that reefers can be used for more than just temperature controlled goods, but I don’t think it makes any sense for companies like Kenworth to place their names on those trailers when producing or transporting those goods are not part of their business.
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