[REL] ETS2 prefabs

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MG Mike
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Re: [REL] ETS2 prefabs ( december 2021 )

#71 Post by MG Mike » 18 Dec 2021 13:37

So this means this would be the reason that my Afro Eurasia combo without promods crashes all the time...

It is loading through firstly but as soon I try to look at the world map the game says bye..


Edit 20.decembre, correction

This was not the reason for the crashes. I had another mod which enlarged the map view to full screen. This is at the moment not compatible.
The combo works. And I have no issues at southern region and other maps as Arayas was mentioning
Last edited by MG Mike on 20 Dec 2021 22:32, edited 1 time in total.
EuRoadNet
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The Nightgames
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Re: [REL] ETS2 prefabs ( december 2021 )

#72 Post by The Nightgames » 19 Dec 2021 13:20

Quote removed - Don't quote images/code boxes - Rule 2.3

Hi
do you also have pictures of this bug
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Msg97
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Re: [REL] ETS2 prefabs ( december 2021 )

#73 Post by Msg97 » 24 Jan 2022 23:38

Hi @FLD would you consider updating the asphalt texture from previous dlcs, such as dlc_fr, it, balt. because your textures are outdated and doesn't look good with scs ones, thanks
matwor29
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Re: [REL] ETS2 prefabs ( december 2021 )

#74 Post by matwor29 » 08 Feb 2022 09:59

Thank you for your much needed work. As I recently started using the editor, I realised the importance of your work, no map would exist otherwise :)
Nontheless, I have to agree with msg, and the textures needs to be reworked as it is difficult to build roads in France as the color/shading difference is massive between objects.
Thank you for your work
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all_zer
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Re: [REL] ETS2 prefabs ( december 2021 )

#75 Post by all_zer » 16 Feb 2022 12:22

Arayas wrote: 18 Dec 2021 12:37 ...
First mistake...you have deleted some prefabs from your pack in prefab.fld.sii not taking into consideration some maps are using it already and replacing a prefab in a map its pretty painful.
Second BIG mistake...you re-used the names from deleted materials to include other ones totally different.
...

I think, this is not a problem...
Because, i use only his prefabs... and adding new manually. And from version 16 to 31 - no any problem during 5 years.
Are you shure, that promods and others did not make any changes?
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Arayas
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Re: [REL] ETS2 prefabs ( december 2021 )

#76 Post by Arayas » 18 Feb 2022 10:37

Obviously you make the same mistake as FLD did, you see things from your point of view. Its a big problem. Against people who use his mod sience it was in first releases. Those maps have to deal now with deleted prefabs from definitions and they have them on the map. More than that, they have placed the prefab X on their map, who was a roundabout and now its a highway exit.
A thing you should NOT do, as a mod creator. There are a lot of numbers in the world to name your new files.
And yeah...i'm sure sience they have renamed most of the FLD edits now in a separate file avoiding conflicts with FLD from other maps.
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The Nightgames
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Re: [REL] ETS2 prefabs ( december 2021 )

#78 Post by The Nightgames » 17 Apr 2022 06:03

Good morning all

First of all Happy Easter and these are fantastic pictures you present us here
I am already looking forward to the next update from you
Happy Easter to all of you stay healthy and see you next time

Best regards
Gabriel5996
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ItzHonzula
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Re: [REL] ETS2 prefabs ( december 2021 )

#79 Post by ItzHonzula » 17 Apr 2022 12:15

great to see the center curbs updated, do you plan to make their look based on selected terrain too (like in case of SCS blke/iberia sidewalk stripes)?
EuRoadNet and Projekt Česko developer.

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FLD
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Re: [REL] ETS2 prefabs ( April 2022 )

#80 Post by FLD » 27 Apr 2022 20:10

new version is ready, please visit first post for download
packed 32.0 April 2022

have fun
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