Truck World: Australia

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SNAFU
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Re: Truck World: Australia

#251 Post by SNAFU » 10 Jan 2023 19:32

Really good concept of using the cab switches instead of keyboard keys. Nice concept of getting out to hook up the trailer and etc. But the graphics are just awful, I don't know who in their right mind would think that super bright lights and reflections and excessive blur, look good. Wheel support is also currently disgusting.
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Reis_6
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Re: Truck World: Australia

#252 Post by Reis_6 » 10 Jan 2023 20:48

Now then, with the tool (game) in hand, I see that if one day SCS wants to implement this feature (walk around the truck/animations with connect cables etc) identical to 'Truck World: Australia', it would be interesting to have in SCS games, it doesn't seem to be difficult and we already do it in the workshop... But, my final verdict is that it would be something 'useless' or 'superfluous', because it ends up being nauseating to do the whole process...
(Our way, despite being somewhat boring because it is something with more than 10 years (or since 18WoS saga) of use, does not seem to lose anything for this new feature of TWA game, because I am sure that with time people would get bored of carrying out this whole process to drive in SCS games)

I couldn't configure my Driving Force GT at all, so I had to play with the keyboard. It was a nice experience, but the SCSsoon meme will continue for a long time as it seems, because this 'Truck World: Australia' following the same steps of 'Truck World: Driving School' will not even tickle to worry SCS with something...

I almost forgot a detail, their physics is extremely weird. Scared, there is no driveshaft torque!
The only thing I found interesting was the smoke coming out of the exhaust, that for the classics in ATS and older engines at ETS2 would be amazing.
I found the game with a bad optimization, I can run games like Forza Horizon 4 in 4k 60fps and Forza Horizon 5 in 4k 30fps, but I could not optimize the TW DS for 4k 60/30fps, it was always below 25fps in 4k.
I turned it down to 2560x1440 and could barely reach 60fps with everything selected at medium.
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Leen
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Re: Truck World: Australia

#253 Post by Leen » 11 Jan 2023 04:28

Worthless game so far, i coulnd configure my T300 and buttond the way I want it, so afther a while I removed the game.
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LegoTechnicFanBoi
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Re: Truck World: Australia

#254 Post by LegoTechnicFanBoi » 11 Jan 2023 11:50

This game needs to have steering wheel support
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DarkD92
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Re: Truck World: Australia

#255 Post by DarkD92 » 11 Jan 2023 14:14

As we can see, the feature of getting off a simple vehicle and making trailer connections changes the game. We are waiting for these from Scs in 2023.
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Marcello Julio
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Re: Truck World: Australia

#256 Post by Marcello Julio » 11 Jan 2023 14:17

It's not enough for you to have these 'things' while having mediocre steering wheel support and poor optimization.
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xXCARL1992Xx
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Re: Truck World: Australia

#257 Post by xXCARL1992Xx » 11 Jan 2023 14:25

it didnt change anything, like i predicted this all is a one-click-and-done deal, they half baked it, like people love to call SCS features, just so they have a valid reason (that it isnt at all) to go outside your truck
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DarkD92
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Re: Truck World: Australia

#258 Post by DarkD92 » 11 Jan 2023 14:40

Marcello Julio wrote: 11 Jan 2023 14:17 It's not enough for you to have these 'things' while having mediocre steering wheel support and poor optimization.
Yea tru but its just a demo not a full relase.They still have a lot to do.
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Marcello Julio
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Re: Truck World: Australia

#259 Post by Marcello Julio » 11 Jan 2023 14:42

But for something that is a "Driving School", at least the support for the steering wheel was supposed to be something close to perfect.
David Paterson
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Re: Truck World: Australia

#260 Post by David Paterson » 30 Jan 2023 02:23

I cant open this game. It says I don't have DX12. What should I do?

Also, I have a Logitech DF Pro. Is this supported? If not, I wont even bother trying.
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