Truck World: Australia

David Paterson
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Joined: 20 May 2021 04:31
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Re: Truck World: Australia

#321 Post by David Paterson » 04 Jun 2025 03:25

I d/l this last night and gave it a try. The character name and fake Aussie accent were cringeworthy! I couldn't figure out how to adjust the seat and mirrors, so i couldn't read the dash or see down the LHS side of my truck. The graphics were terrible, but that might be my settings...

What did everyone else think?
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Ludo Diabolo
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Location: French, Calais

Re: SCS General Discussion Thread

#322 Post by Ludo Diabolo » 04 Jun 2025 10:02

TheTiger wrote: 29 May 2020 15:08 Hmm... I'd rather prefer Alaskan Truck Simulator
:lol: This game is full of bugs and the graphics are really far from Australian...

Now I've tested Truck World Australia and I find it promising. I'm even thinking of playing it and putting ATS and ETS2 aside for a while, it'll be a nice change ;)
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festmache
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Location: Netherlands

Re: Truck World: Australia

#323 Post by festmache » 05 Jun 2025 15:27

I played it yesterday. It's definitely not on the quality level of ETS2 and ATS, but it looks very promising nonetheless!

I think this will be a great addition to ETS2 and ATS, but I'm not convinced (yet) that it'll be interesting for hundreds of hours like SCS's games.
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Aziz
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Re: Truck World: Australia

#324 Post by Aziz » 05 Jun 2025 18:07

I tried it. In the first 2 minutes I saw: a car going in circles over and over on an intersection, a car that crashed into my character, turned on hazard lights and never moved again ever. Then over the next 20 minutes I saw.... A road and some bushes. And then more of the same road and some more bushes. Felt like I've seen the entire game already.
And then I got a radio call to which I was not able to react in time, which resulted in me landing in a ditch.
And for whatever reason the mouse cursor kept disappearing after changing keybinds. At this point I gave up. If the game finds a group of people, fans of going straight in an unchanging landscape, good for them. But I was falling asleep.
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ScaniaMANIveco
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Re: Truck World: Australia

#325 Post by ScaniaMANIveco » 05 Jun 2025 18:14

Correct me if I'm wrong, but I this game isn't even fully finished yet. So of course there will be bugs.
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LegoTechnicFanBoi
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Re: Truck World: Australia

#326 Post by LegoTechnicFanBoi » 05 Jun 2025 18:23

I played this game and truck that i use is hard to control in higher speeds
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Shiva
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Re: Truck World: Australia

#327 Post by Shiva » 05 Jun 2025 22:55

Well, "Truck World: Australia – First Haul", is sort of a demo.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
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Grizzly
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Re: Truck World: Australia

#328 Post by Grizzly » 06 Jun 2025 02:00

Shows a lot of promise I think. Device support is really good, range/splitter works in switch mode. They've started out in the desert so there's no variety in biomes yet, but you have to start somewhere.

As far as "a car going in circles over and over on an intersection", watch dash cams australia and you'll see some of that :lol:
plykkegaard
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Re: Truck World: Australia

#329 Post by plykkegaard » 06 Jun 2025 06:40

Also happens in ETS2 / ATS
Unforeseen Consequences
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festmache
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Re: Truck World: Australia

#330 Post by festmache » 11 Oct 2025 09:56

Meanwhile in Australia...
https://youtu.be/AM_5bu27RIY?si=eLdiNrb-mRGH6edt

The pace is still very slow, but they're still making progress.
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