Texas Discussion Thread

Viper28
Posts: 287
Joined: 25 Jul 2019 01:25

Re: Texas Discussion Thread

#3111 Post by Viper28 » 12 May 2022 04:11

koolizz wrote: 11 May 2022 20:14
danbywinby wrote: 11 May 2022 20:05 Whilst everyone has mentioned the blog not showing any new companies I'm surprised nobody has mentioned that the blog is not showing or even mentioned any new cargoes.
Because many have lost hope. Going by the blogs, there is way way too little new content and diversity put forward for ATS in general, for far too long now. Everyone knows this, even if you don't see them admit it here. Map DLC with tons of copy paste of the same old companies, prefabs, same old cargoes and old textures. Deep down we all know SCS should and could deliver so much more with these blogs, had they something to show to truly diversify the game, but since everyone can see they really don't, they try to justify status quo talking about placeholders and not even bring up the elephant in the room on all that's missing in terms of companies, cargo and all of the rest. Or they cope with "its a work in progress" and try to make us think the final product will somehow be vastly different from the blogs, even though it never really is with SCS. Only us "complainers" really bring up these issues with harsh critique time and time again, and we get heavily criticized for it because we sound like a broken record player at this point and everyone hates us to their last breath. But apparently one should just love and praise to the skies whatever little SCS brings to ATS, even if it means we now stand at roughly 4 times less company diversity compared to ETS2.

All we see and will see are excuses for why whatever little SCS shows is perfectly adequate somehow, even though the game is really stagnating at this rate due to lack of diversity, both in terms of gameplay and in terms of new companies and cargo, and how people demanding more are haters and complainers. There were people on the blog yesterday telling people to leave the trucking community for simply commenting that what SCS is doing is not enough. Not kidding. Remember, SCS can do no wrong, according to some users, even when they bring little to nothing to the table. #bestcommunityever
:idea: bingo. Some folks don't like to hear the truth, and get defensive and tell you to leave when they hear it.
"Change is the law of life. And those who look only to the past or present are certain to miss the future" -JFK
NWbyNW
Posts: 427
Joined: 03 Mar 2016 21:43

Re: Texas Discussion Thread

#3112 Post by NWbyNW » 12 May 2022 04:18

Most of the trees in the Texas 'Logging' blog post are not flora from Texas. They are using assets from Washington and Oregon and have the wrong trees including Douglas Fir, Sitka Spruce, and various Evergreens.
angrybirdseller
Posts: 3300
Joined: 05 Feb 2013 05:16
Location: Minnesota

Re: Texas Discussion Thread

#3113 Post by angrybirdseller » 12 May 2022 07:25

Viper 28@they do look at information posted on the fourm. Just complaining like some do accomplishs nothing for players.
User avatar
Vinnie Terranova
Posts: 5065
Joined: 09 Nov 2017 10:24
Location: Netherlands

Re: Texas Discussion Thread

#3114 Post by Vinnie Terranova » 12 May 2022 08:12

Deepgrove is not a placeholder, unfortunately... Let's face it: we got a blog about the Texas Logging Industry. Why did we got this blog? This blog is meant to promote Texas ofcourse. But if SCS wants to promote Texas, then it would be obvious to promote it as much as possible; not with placeholders, but by showing the new company. Unless you don't have a new company...

There is no reason to show a placeholder if you want to promote your product to your customers. So, from this we can conclude that Deepgrove is not a placeholder, and we will not get a new logging company... Which is really sad...
User avatar
Travismods
Posts: 1243
Joined: 05 Aug 2019 10:30

Re: Texas Discussion Thread

#3115 Post by Travismods » 12 May 2022 08:21

@NWbyNW I have been pointing this rehashing of textures and models out for ages, but whenever you do you always get the response that ”most US states look same, they all share vegetation so its quite realistic”. You are absolutely right, there are variations in vegetations IRL that SCS cares little about. They reuse most assets across the whole map, which is why more and more DLCs are starting to look the same. The IRL differences to vegetation is mostly missing, even though there are some unique assets to some states.But its a bit of a shame when we can’t tell a Texas forestry blog from a Wyoming, Colorado or a Montana one. We should be able to, particularly in terms of vegetation variation.
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: Texas Discussion Thread

#3116 Post by danbywinby » 12 May 2022 09:32

Does any cargo currently exist in the game that is locked behind a DLC paywall? Apart from cargo specific DLCs like the forestry cargo pack that came out at the same time as Oregon?

Unless this has already been done i don't think it's something that should be done. All cargo should be available across the whole map where that cargo makes sense for the sake of variety obviously there are restrictions according to trailer and truck and skill type and some areas would be more likely to generate specific cargo than others. It should not be a case that unless you buy a branded trailer DLC you will not get access to X cargo.

But actual cargo DLCs i do agree with and would absolutely love to see more like the forestry cargo pack. After we got that i hoped that each map DLC would release with a cargo DLC alongside however that does not seem to have happened.
Shiva
Posts: 4994
Joined: 21 Dec 2018 16:16

Re: Texas Discussion Thread

#3117 Post by Shiva » 12 May 2022 10:10

NWbyNW wrote: 12 May 2022 04:18 Most of the trees in the Texas 'Logging' blog post are not flora from Texas. They are using assets from Washington and Oregon and have the wrong trees including Douglas Fir, Sitka Spruce, and various Evergreens.
So none of the trees are the following? :
https://www.treehugger.com/common-unite ... es-1343033
wikipedia https://en.wikipedia.org/wiki/Piney_Woods
Pinus taeda, loblolly pine https://en.wikipedia.org/wiki/Pinus_taeda
Pinus echinata, the shortleaf pine https://en.wikipedia.org/wiki/Pinus_echinata + https://shortleafpine.org/why-shortleaf/history
Longleaf Pine https://en.wikipedia.org/wiki/Longleaf_pine
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
User avatar
flight50
Posts: 30352
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Texas Discussion Thread

#3118 Post by flight50 » 12 May 2022 11:50

Vinnie Terranova wrote: 12 May 2022 08:12 Deepgrove is not a placeholder, unfortunately... Let's face it: we got a blog about the Texas Logging Industry. Why did we got this blog? This blog is meant to promote Texas ofcourse. But if SCS wants to promote Texas, then it would be obvious to promote it as much as possible; not with placeholders, but by showing the new company. Unless you don't have a new company...

There is no reason to show a placeholder if you want to promote your product to your customers. So, from this we can conclude that Deepgrove is not a placeholder, and we will not get a new logging company... Which is really sad...
Explain why Colorado had blog post with Kolico and later it became USBB. Now recently, Montana has shown Kolico blogged again. We really have no proof if it's a placeholder or what we get.
Shiva
Posts: 4994
Joined: 21 Dec 2018 16:16

Re: Texas Discussion Thread

#3119 Post by Shiva » 12 May 2022 12:32

I am taking a pause from trying to find https://blogger.googleusercontent.com/i ... 920/11.jpg
Google maps globe view, far too outdated in parts of Texas. Yeah, I did use that.
1 railway map https://www.arcgis.com/apps/mapviewer/i ... 39a2c3fc41
another railway map https://fragis.fra.dot.gov/GISFRASafety/
https://www.suncalc.org/#/30.804,-94.30 ... /13:19/1/3 + https://twitter.com/SCSsoftware/status/ ... 7x4qcqAAAA would put the railway as going in about north/south direction.
Ingame screenshot would be somewhere i afternoon, while the twitter video would be around 1PM. or thereabouts.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
User avatar
oldmanclippy
Posts: 5549
Joined: 15 Jul 2020 02:23
Location: Twin Cities, Minnesota
Contact:

Re: Texas Discussion Thread

#3120 Post by oldmanclippy » 12 May 2022 13:58

@Shiva Here's a bridge map to help out: https://bridgehunter.com/category/location/tx/exhibit. I would say we're looking at a beam bridge but I didn't know what all the different bridge types were called until 5 minutes ago so don't take my word for it :lol: I'm trying to find it myself, bothering me that I haven't even found anything close yet.
headquartered in Denver [ external image ] and Brussels [ external image ]
blog screenshot IRL maps: Greece | Nordic Horizons | German Cities
prediction maps: Greece+Nordic Horizons | Nebraska+Arkansas+Missouri
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: No registered users and 26 guests