And I totally understand that and agree. However, many of the things in these images are placed in such a way that they could be used with minimal improvements to the map whatsoever.Vinnie Terranova wrote: ↑25 May 2022 22:01 @seriousmods I think there is something you are overlooking with all those screenshots... The point is that we can drive on a map, but that map has to end somewhere. If we drive on a road in the middle of the map, then at both sides of the roads must be filled with all kind of objects: prefabs and other buildings, vegetation, some other roads, etc. Because we don't want to drive on just a road, right? We want to drive on a road that has a nice scenery / surroundings around it.
Now, if that scenery contains some extra roads next to the main road we are driving on, should we be able to drive on those extra roads too? Well, that creates a recursive problem: those extra roads also need a nice scenery, with possible another few extra roads. But then you want to drive on those few extra roads too. Which also needs a nice scenery. See the recursive problem?
The map has to stop somewhere: it has boundaries, and if you cross those boundaries you will fall into the big black void. And that's the reason that there are roads on which you can drive, but also roads on which you cannot drive. Because the further away from the driveable roads and the closer to the boundaries of the map, the less detailed the scenery has to be.
Regarding those extra companies and businesses: to get there you need extra roads. That's why there are businesses and warehouses that are inaccessible.
The hotel is one of the best examples: it's bordered on the east by I-15 and on the west by a functional truckstop. Yet it's behind walls on a road that leads nowhere. The barrier could be behind the hotel entrance and a sleep trigger in the parking lot, but SCS chose to make it a decoration. The map at this point is 95% decoration and mostly blocked off with tired old garages and warehouse/store prefabs that are recycled now in 12 states. That's what I can't understand.
I'll provide a rundown of a few for reference:
1. Construction business in Denver. Has a name and details: behind walls. Right across from functional beverage warehouse.
2. Farm in Utah. Serviced by blocked off freeway exit. Has roads connecting it to the freeway. Backed by interstate.
3-6. Would require more road (mostly gravel), but nicely detailed. All along I-15.
7. Right across from functional truck-stop in Idaho Falls. All walled in by gates.
8-9. I believe Idaho Falls as well, not exactly sure on connection.
10. Corner of freeway entrance. Blocked off by gates.
I don't remember the location of all of them, but the point is most are located alongside existing freeways, using existing exits, or right by existing, functional roads.
I can understand stuff way off the map: pretty much none of this is.