Texas Discussion Thread

User avatar
Ipswich
Posts: 89
Joined: 15 May 2022 02:24
Location: Dallas/Ft. Worth Area

Re: Texas Discussion Thread

#5781 Post by Ipswich » 06 Oct 2022 16:16

Today is 1.46 ETS2 Beta Blog. Hopefully, tomorrow is the Texas blog.
Trakaplex
Posts: 833
Joined: 13 Jan 2021 23:24
Location: Plano, TX

Re: Texas Discussion Thread

#5782 Post by Trakaplex » 06 Oct 2022 18:32

flight50 wrote: 06 Oct 2022 14:57 Yes that is possible but there is also Friday for one or the other. Tuesdays and Thursday are typical for map blogs but anything can come any day including the weekend.
It could not be airports, but the glass plant one (it's about medium). And the big mystery is them featuring a Texas Triangle blog or not; I probably expect them to redo the microsite again pretty soon. But if I am correct, there are only four weeks left. So they would have to do two blogs a week later this month.
Rule 2.3 - GDPR Violation
User avatar
Brendan0620
Posts: 463
Joined: 04 Feb 2018 00:26
Location: Northern Tampa Metro, Florida, U.S.A
Contact:

Re: Texas Discussion Thread

#5783 Post by Brendan0620 » 06 Oct 2022 19:54

flight50 wrote: 06 Oct 2022 14:54 If we get a Texas blog today, maybe knock out airports. OB files indicates 3 airports. That could be interesting.

No gameplay shown on the microsite but I find it difficult to think 1-2 won't come. Heck Texas could get 3 of them. Texas is indeed the size of about 3 states.
I'm crossing my fingers that there is a Texas blog tomorrow. I too, would like to see an Airports blog to get an idea of what the Airports look like. DFW Airport is probably going to be massive. :)

I'm also hoping that a gameplay video/stream happens soon, something in my mind tells me that there will be a gameplay stream soon, but I can't get my hopes up since there hasn't been a tease of that yet.
[ external image ]
Intel Core i7 13700F -> MSI GeForce RTX 4060TI 16GB -> 32GB RAM -> Y40 Case
What is your Favorite Interstate in American Truck Simulator?
Shiva
Posts: 4994
Joined: 21 Dec 2018 16:16

Re: Texas Discussion Thread

#5784 Post by Shiva » 06 Oct 2022 20:48

Regarding those road number signs, some will be driveable, some others will be just the signs, at crossings.
oldmanclippy wrote: 05 Oct 2022 00:11 Gotcha thank you. Mileage targets I'm pretty sure are for things that for sure exist, as towns that don't exist in-game but are still on mileage markers won't have a position value in the game world. So anything in the file should be visit-able in-game. EDIT: Nope that's not true, there's Shreveport Louisiana so can't conclude much Someone should correct me if I'm wrong. @Shiva might know the answer. Assuming that is true, I'll put my comments in spoilers:


Actually it might be true, the only cities I can find outside existing states are Williston, Belle Fourche, and Shreveport, which might be the only cities that would be in existing sectors. I don't know what to think now. Someone with more knowledge might be able to clear the air. I'll look at SCS modding documentation to see if I can tell.

Babb, MT is there and it's not in the game. So yes, we can't conclude a lot off of this list, neither from presence nor absence. Here's all I think we can maybe conclude, based on strings of towns that might indicate we get the route that hits them:


Stephenville, Alvarado, and Comanche could potentially be evidence of US-67/US-377 east of US-183. Didn't see that coming.

Marquez, Centerville, and US-77 @ TX-7 are curveballs. Interesting.

Lindale and Mineola is US-69 north of I-20. Again, interesting.
Shreveport, should atleast partly, be in the same sector as Marshall.
Regarding Babb, MT. It is on a roadsign, east of the Glacier National Park entrance, at US-89.
So, atleast some of the names in the big list, are names that can be found on road signs only.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
User avatar
natvander
SCS Software
Posts: 2991
Joined: 01 Feb 2015 01:42
Location: NSW, Australia

Re: Texas Discussion Thread

#5785 Post by natvander » 06 Oct 2022 21:01

supersobes wrote: 06 Oct 2022 00:37 Unfortunately, there only seems to be one variant of the sign in game's asset list (R6-3) for four way intersections. The game seems to be lacking the R6-3a variant for three way intersections. There are couple of three way intersections in the sectors shared between New Mexico and Texas that incorrectly use R6-3. I hope R6-3a will be added later.
You need to look further...
Never argue with idiots. They bring you down to their level and beat you with experience.
User avatar
SuchManor
Posts: 1075
Joined: 21 Apr 2017 00:04
Location: Virginia, USA
Contact:

Re: Texas Discussion Thread

#5786 Post by SuchManor » 06 Oct 2022 21:12

Yes, you can change the variant to the T shape sign.
What good is a world without good detail?
Check out my screenshots
User avatar
supersobes
Global moderator
Posts: 13714
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: Texas Discussion Thread

#5787 Post by supersobes » 06 Oct 2022 21:36

It's there now. When I looked yesterday, I could have sworn the only options in this drop down were "[no override]" and "default." Strange...

[ external image ]
User avatar
SashaLuganskiy
Posts: 851
Joined: 02 Jan 2017 18:13
Location: Ukraine/Kharkiv
Contact:

Re: Texas Discussion Thread

#5788 Post by SashaLuganskiy » 07 Oct 2022 13:27

1.46.0.30s 1679 objects ty 1.46.0.33s 1715 objects nice :P
Lovely ETS2&ATS and Fan of SCS Software)
[ external image ]
Ryley03d
Posts: 162
Joined: 19 Jan 2022 23:51

Re: Texas Discussion Thread

#5789 Post by Ryley03d » 07 Oct 2022 16:25

Ipswich wrote: 06 Oct 2022 16:16 Today is 1.46 ETS2 Beta Blog. Hopefully, tomorrow is the Texas blog.
Today was the Breast Cancer Awareness Month blog
User avatar
alecwarper
Posts: 152
Joined: 04 Nov 2017 02:39
Location: Boulder, Colorado

Re: Texas Discussion Thread

#5790 Post by alecwarper » 07 Oct 2022 16:31

[ external image ]

Looks like as of the last patch the Texan license plates actually work properly! No more illegible letters and numbers.
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: Brothergun, dkasper00, ETS-20B, joshuatree, Rockatansky6, SuchManor, Sziabalu, VTXcnME and 26 guests