Texas Discussion Thread

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SouthernMan
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Re: Texas Discussion Thread

#3811 Post by SouthernMan » 26 Jun 2022 23:47

Btw, this one seems much more interesting to me:
[ external image ]
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SouthernMan
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Re: Texas Discussion Thread

#3813 Post by SouthernMan » 27 Jun 2022 00:17

@seriousmods It's still easy, I'll make it even harder! lol
Again, I would love to see companies like this, without being square and patterned in Texas. :D
Study will not always make you wise, sometimes it will simply make you more superb.
Optional Features
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Re: Texas Discussion Thread

#3814 Post by Optional Features » 27 Jun 2022 01:02

SouthernMan wrote: 27 Jun 2022 00:17 @seriousmods It's still easy, I'll make it even harder! lol
Again, I would love to see companies like this, without being square and patterned in Texas. :D
Yeah, have like an improperly parked car or some cones and boxes around haha.

I did some devcamming into Texas a couple days ago: I fear there will be a lot of decoration still.
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flight50
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Re: Texas Discussion Thread

#3815 Post by flight50 » 27 Jun 2022 04:20

danbywinby wrote: 26 Jun 2022 21:27 Another DLC similar to the Forestry cargo one but for something related to Texas would be amazing and would instantly make Texas better. But there's nothing to even hint at this so we can only dream and hope.

If SCS are indeed holding back the juicier details about the Texas DLC then obviously it's understandable because at the moment they want to push Montana because that's coming first so it does make sense. But they are actually damaging the hype for Texas by showing us all of the 'copy pastes' of the DLC so in order to overcome that they will have to show us some very juicy stuff before the DLC actually releases.
The forestry pack came out of nowhere and wasn't hinted either. So in theory, a cargo pack could drop without any indication for it.

As far a damaging Texas, nah. As soon as Montana releases and better blogs come out for Texas, people won't even remember the copy paste stuff until they buy the dlc or see gameplay.

Non square like prefabs would be cool to get. Doesn't have to be Texas though. Could be anywhere. I only see this as an option for one off type companies or rare companies that are outside of cities or on the outskirts of a city where space is available.
seriousmods wrote: 26 Jun 2022 22:47 If SCS used the resources they have already provided for themselves, we'd have about 35 cargo options for oilfield.
None of these images loads for me.
Optional Features
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Re: Texas Discussion Thread

#3816 Post by Optional Features » 27 Jun 2022 05:19

flight50 wrote: 27 Jun 2022 04:20 None of these images loads for me.
Weird: I'm having issues with imgbb and imgur. I can't see imgur and some people can't see imgbb. Weird.
danbywinby
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Re: Texas Discussion Thread

#3817 Post by danbywinby » 27 Jun 2022 06:01

Well let's cross our fingers and toes and hope that we will get a new DLC cargo pack at some point then. If with Texas then great but before would also be great.

Surely some of those cargos pointed out by @seriousmods already exist. Maybe not as exactly the same but surely we already have barrels of something so you could in theory just rename and use the same models?
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Polarlicht
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Re: Texas Discussion Thread

#3818 Post by Polarlicht » 27 Jun 2022 06:26

I Hope they include the Tesla gigafactory where they build the Cybertruck as an easter Egg 😁
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flight50
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Re: Texas Discussion Thread

#3819 Post by flight50 » 27 Jun 2022 06:35

seriousmods wrote: 27 Jun 2022 05:19
flight50 wrote: 27 Jun 2022 04:20 None of these images loads for me.
Weird: I'm having issues with imgbb and imgur. I can't see imgur and some people can't see imgbb. Weird.
Oddly, I can see your pics on my cel but not on my desktop. There are several options in those pics though.
Optional Features
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Re: Texas Discussion Thread

#3820 Post by Optional Features » 27 Jun 2022 06:45

danbywinby wrote: 27 Jun 2022 06:01 Well let's cross our fingers and toes and hope that we will get a new DLC cargo pack at some point then. If with Texas then great but before would also be great.

Surely some of those cargos pointed out by @seriousmods already exist. Maybe not as exactly the same but surely we already have barrels of something so you could in theory just rename and use the same models?
Yeah, we have pallets of stuff and possibly barrels as well. It's the unique oil rig parts that we don't have. These models look fairly decent: idk why they aren't cargo options.
flight50 wrote: 27 Jun 2022 06:35 Oddly, I can see your pics on my cel but not on my desktop. There are several options in those pics though.
Ok, that's good. I agree, yeah. Let's put these models to work!
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