Texas Discussion Thread

Shiva
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Re: Texas Discussion Thread

#3801 Post by Shiva » 26 Jun 2022 21:44

flight50, some oil rig related cargo pack?
My brain too tired to be able to list any possible cargoes at the moment.

How many, or few of the latest blog post screenshots are unidentified?
SouthernMan wrote: 26 Jun 2022 14:24 Discussions may have strayed a bit, but it was always with the reference of "this could come in Texas DLC". But that's ok. Good job, mod.
I did a check for "Texas" mentions and there were surprisingly little. You were one of the few that sometimes mentioned it.
Well, once, with "Texas", as far as I can see.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
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SouthernMan
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Re: Texas Discussion Thread

#3802 Post by SouthernMan » 26 Jun 2022 21:53

@Shiva But other people didn't say exactly what I said about texas or quoted "texas" in their posts, but a lot of what they said was an idea of ​​what could come in Texas. Anyway...
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Travismods
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Re: Texas Discussion Thread

#3803 Post by Travismods » 26 Jun 2022 22:18

@danbywinby Don’t hold your breath. Going by the track record, whatever SCS have for Texas is likely something minor. Perhaps some Texas themed cabin accessories or a truckskin with #bestcommunityever on there.
Optional Features
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Re: Texas Discussion Thread

#3804 Post by Optional Features » 26 Jun 2022 22:47

danbywinby wrote: 26 Jun 2022 21:27 Another DLC similar to the Forestry cargo one but for something related to Texas would be amazing and would instantly make Texas better. But there's nothing to even hint at this so we can only dream and hope.

If SCS are indeed holding back the juicier details about the Texas DLC then obviously it's understandable because at the moment they want to push Montana because that's coming first so it does make sense. But they are actually damaging the hype for Texas by showing us all of the 'copy pastes' of the DLC so in order to overcome that they will have to show us some very juicy stuff before the DLC actually releases.
If SCS used the resources they have already provided for themselves, we'd have about 35 cargo options for oilfield.

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I even tried counting out how many truckloads of stuff could be hauled from one oil rig (including the liquid in the holding pond and the pond liner). There are tons of loads available, but they don't seem willing to make them a reality.
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SouthernMan
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Re: Texas Discussion Thread

#3805 Post by SouthernMan » 26 Jun 2022 22:54

One thing that also bothers me is that almost always the prefabs of these companies are square. I don't know, but I find it strange...
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Optional Features
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Re: Texas Discussion Thread

#3806 Post by Optional Features » 26 Jun 2022 22:55

SouthernMan wrote: 26 Jun 2022 22:54 One thing that also bothers me is that almost always the prefabs of these companies are square. I don't know, but I find it strange...
Yeah, there's a lot of standardization in the game. And without the ability to place our own buildings or buy land, we cannot edit it without becoming a mapper.
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SouthernMan
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Re: Texas Discussion Thread

#3807 Post by SouthernMan » 26 Jun 2022 23:10

@seriousmods Exactly! I believe this kind of standardization is a rule of SCS. It would be nice if in Texas we saw companies not so standardized.
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Optional Features
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Re: Texas Discussion Thread

#3808 Post by Optional Features » 26 Jun 2022 23:16

SouthernMan wrote: 26 Jun 2022 23:10 @seriousmods Exactly! I believe this kind of standardization is a rule of SCS. It would be nice if in Texas we saw companies not so standardized.
If they used some of the decorative companies, that would help greatly!
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SouthernMan
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Re: Texas Discussion Thread

#3809 Post by SouthernMan » 26 Jun 2022 23:35

@seriousmods Agreed! But I think that will never happen, though. Sadly
Study will not always make you wise, sometimes it will simply make you more superb.
Optional Features
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Re: Texas Discussion Thread

#3810 Post by Optional Features » 26 Jun 2022 23:38

SouthernMan wrote: 26 Jun 2022 23:35 @seriousmods Agreed! But I think that will never happen, though. Sadly
Yeah, it won't: we'll be using the same old garages and warehouses from ETS 1 in New York lol.
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