Texas Discussion Thread
Re: Texas Discussion Thread
I think we can access Sun Bowl Dr/W Schuster Ave. https://www.google.com/maps/dir/31.7639 ... m2!4m1!3e1
Bedavd, could be possible.
There is that Mexico/USA border checkpoint.
Screenshot 12 8201 Lockheed Dr, El Paso, TX 79925, USA https://www.google.com/maps/@31.7917552 ... a=!3m1!1e3
Bedavd, could be possible.
There is that Mexico/USA border checkpoint.
Screenshot 12 8201 Lockheed Dr, El Paso, TX 79925, USA https://www.google.com/maps/@31.7917552 ... a=!3m1!1e3
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Re: Texas Discussion Thread
Very fitting that this blog should release today! I tried our new local Whataburger for the first time and ate it while reading the blog. Jalapeno cheeseburger... not bad at all.
Glad to see a lot of new stuff for El Paso. I haven't been there in years, but the blog photos look very realistic. I was wondering if they would include Bible Mountain or much of Ciudad Juarez and they certainly have. This is the biggest view of Mexico we've seen so far.
Glad to see a lot of new stuff for El Paso. I haven't been there in years, but the blog photos look very realistic. I was wondering if they would include Bible Mountain or much of Ciudad Juarez and they certainly have. This is the biggest view of Mexico we've seen so far.
Re: Texas Discussion Thread
Screenshot 19 is from I-10 area Looking towards I-110.
The X is la X
And the watertover? belongs to Haskell Street Wastewater Plant
Now I suspect that I-110, might just be scenery?
The X is la X
And the watertover? belongs to Haskell Street Wastewater Plant
Now I suspect that I-110, might just be scenery?
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Re: Texas Discussion Thread
I hope SCS doesn't miss these twin oil refineries and this copper refinery. Pretty big and important industries. I hope we get a new prefab for the copper refinery too.
- Travismods
- Posts: 1243
- Joined: 05 Aug 2019 10:30
Re: Texas Discussion Thread
Question: Why did SCS make I-10 only 4 lanes in total? Its 6 IRL. Can't the game handle 3 lanes on each side? I am sure I have seen 6 or even 8 in Reforma. So why SCS only makes 4 lanes when it should be 6?
[ external image ]
[ external image ]
I understand we don't see 10 lane highways in ATS due to performance and traffic, but why are SCS insisting on not even making 6 lanes? I am pretty sure the game can handle 6 lanes...and the two lanes on each side look so wide it almost looks like they could fit a 6 laner there without issue. Why do they not make 6 lanes, when they can and have in the past? Why not make three realistically thin lanes on each side instead of 2 superwide on each side?
@Quaristice You may have to get on this as soon as Texas drops lol.
[ external image ]
[ external image ]
I understand we don't see 10 lane highways in ATS due to performance and traffic, but why are SCS insisting on not even making 6 lanes? I am pretty sure the game can handle 6 lanes...and the two lanes on each side look so wide it almost looks like they could fit a 6 laner there without issue. Why do they not make 6 lanes, when they can and have in the past? Why not make three realistically thin lanes on each side instead of 2 superwide on each side?
@Quaristice You may have to get on this as soon as Texas drops lol.
Last edited by Travismods on 20 May 2022 10:08, edited 2 times in total.
Re: Texas Discussion Thread
There is such a thing as scale.
There is such a thing as employee resources.
There is such a thing as deadlines.
There is such a thing as product quality.
There is such a thing as employee resources.
There is such a thing as deadlines.
There is such a thing as product quality.
I translate via Google Translate. Sometimes he does it badly. I beg understand and forgive.
_____________
Peterbilt 389 Rework | Western Star 5700XE Rework
_____________
Peterbilt 389 Rework | Western Star 5700XE Rework
- Vinnie Terranova
- Posts: 5064
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: Texas Discussion Thread
Scale I can understand. But all the other things have nothing to do with 4 vs 6 lanes.
Re: Texas Discussion Thread
It's rare but for once, I'm going to grumble and I'm going to say that I've had enough of the blog that brings us nothing more than repeated announcements about Texas and Montana.
Personally, I would have preferred to have an exit announcement, there it gives me the impression that we are being distributed images and empty content to keep us waiting
Personally, I would have preferred to have an exit announcement, there it gives me the impression that we are being distributed images and empty content to keep us waiting
- Travismods
- Posts: 1243
- Joined: 05 Aug 2019 10:30
Re: Texas Discussion Thread
@Seerman What on earth do these things have to do with 4 vs 6 lanes? The game already has 6 lanes in places, the scale can handle it, they even did it in the New Mexico DLC in ABQ as well as in other places. Why would they not be able to use the 6 lane road prefab they have used before? What a strange comment of yours. I am sure they have enough employees to choose a 6 lane prefab lol. And how would it affect quality? If anything, 4 lanes is worse product quality, since real life is 6..
- Vinnie Terranova
- Posts: 5064
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: Texas Discussion Thread
Personally I think 4 lanes is good enough; 6 lanes would imply a 1:1 scale version of that part of the town.
Who is online
Users browsing this forum: oldmanclippy, Warryor3D and 13 guests