Agreed! I think it should have common garages (the SCS), but I also think it should have a yard, consequently it would be cheaper than a garage, etc...Btw, this place looks cool to me.Viper28 wrote: ↑22 May 2022 19:57 Love those pics above. And yes, yards, yards, yards. This is an example of one close by to me; the current picture doesn't reflect the fact that this location is now a yard for Cheema Freighlines. Lots of trailers and some tractors now occupy this lot. you can't see it from this perspective, but the lot actually runs quite a bit to the west behind the office.
Texas Discussion Thread
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Re: Texas Discussion Thread
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Re: Texas Discussion Thread
The Swift Transportation terminal in Rochelle, Illinois is a perfect example of how a player-owned yard could look in ATS. It's not overly large, but it does the job. It has parking for semi trailers, semi tractors, and personal cars as well as a small building.
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- SouthernMan
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Re: Texas Discussion Thread
Exactly bro! This so many semi-trailers and semi-tractors in the yard is what brings realism, not to mention the pedestrians walking in the yard (I've been doing this in my yard).supersobes wrote: ↑22 May 2022 20:20 The Swift Transportation terminal in Rochelle, Illinois is a perfect example of how a player-owned yard could look in ATS. It's not overly large, but it does the job. It has parking for semi trailers, semi tractors, and personal cars as well as a small building.
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Re: Texas Discussion Thread
Yeah, the old stuff really gives it character!SouthernMan wrote: ↑22 May 2022 19:08Now, thats true bro! That's exactly what I did in this yard that I shared with you. I could do everything clean, without old stuff, but... Irl, It's not really like that.seriousmods wrote: ↑22 May 2022 16:27 I would say collect stuff more than lease. Property has a way of accumulating old stuff it seems.
Couple pics I took from the same place:
- SouthernMan
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Re: Texas Discussion Thread
Exactly! The ATS looks dead, doesn't see any people, nothing... This also brings more reality to the game:seriousmods wrote: ↑22 May 2022 21:30Yeah, the old stuff really gives it character!SouthernMan wrote: ↑22 May 2022 19:08
Now, thats true bro! That's exactly what I did in this yard that I shared with you. I could do everything clean, without old stuff, but... Irl, It's not really like that.
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- Vinnie Terranova
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Re: Texas Discussion Thread
I would love to have a lot more variation of people / pedestrians than we now have in ATS (and ETS2). And especially in Europe I would love that people / pedestrians have the look that suits the country: people in Spain and Italy should look like latin people, while people in Poland should have a polish look, etc, if you know what I mean.
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Re: Texas Discussion Thread
At the moment, 50% of people/pedestrians are Nemiro
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Re: Texas Discussion Thread
Now, this is very specific. lol Although your idea is interesting.Vinnie Terranova wrote: ↑22 May 2022 22:29 I would love to have a lot more variation of people / pedestrians than we now have in ATS (and ETS2). And especially in Europe I would love that people / pedestrians have the look that suits the country: people in Spain and Italy should look like latin people, while people in Poland should have a polish look, etc, if you know what I mean.
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Re: Texas Discussion Thread
Yeahhh lol
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Re: Texas Discussion Thread
I understand that. I'm saying that dirtroads and rumble strips are essentialy the same - they are irregularities on the surface, too, and we can feel when our game truck drives onto them. So, SCS seems to know well how to do this stuff.parasaurolophus67 wrote: ↑20 May 2022 23:36 @justgettingold He was talking about like bumps on the road like this https://imengine.prod.srp.navigacloud.c ... width=1024 You would feel the truck cab moving as you go over it. The roads don't have that. That is what he is saying.