Texas Discussion Thread

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SouthernMan
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Re: Texas Discussion Thread

#3361 Post by SouthernMan » 22 May 2022 20:03

Viper28 wrote: 22 May 2022 19:57 Love those pics above. And yes, yards, yards, yards. This is an example of one close by to me; the current picture doesn't reflect the fact that this location is now a yard for Cheema Freighlines. Lots of trailers and some tractors now occupy this lot. you can't see it from this perspective, but the lot actually runs quite a bit to the west behind the office.
Agreed! I think it should have common garages (the SCS), but I also think it should have a yard, consequently it would be cheaper than a garage, etc...Btw, this place looks cool to me.
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Re: Texas Discussion Thread

#3362 Post by supersobes » 22 May 2022 20:20

The Swift Transportation terminal in Rochelle, Illinois is a perfect example of how a player-owned yard could look in ATS. It's not overly large, but it does the job. It has parking for semi trailers, semi tractors, and personal cars as well as a small building.

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Re: Texas Discussion Thread

#3363 Post by SouthernMan » 22 May 2022 20:43

supersobes wrote: 22 May 2022 20:20 The Swift Transportation terminal in Rochelle, Illinois is a perfect example of how a player-owned yard could look in ATS. It's not overly large, but it does the job. It has parking for semi trailers, semi tractors, and personal cars as well as a small building.
Exactly bro! This so many semi-trailers and semi-tractors in the yard is what brings realism, not to mention the pedestrians walking in the yard (I've been doing this in my yard).
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Optional Features
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Re: Texas Discussion Thread

#3364 Post by Optional Features » 22 May 2022 21:30

SouthernMan wrote: 22 May 2022 19:08
seriousmods wrote: 22 May 2022 16:27 I would say collect stuff more than lease. Property has a way of accumulating old stuff it seems.

Couple pics I took from the same place:
Now, thats true bro! That's exactly what I did in this yard that I shared with you. I could do everything clean, without old stuff, but... Irl, It's not really like that.
Yeah, the old stuff really gives it character!
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SouthernMan
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Re: Texas Discussion Thread

#3365 Post by SouthernMan » 22 May 2022 22:18

seriousmods wrote: 22 May 2022 21:30
SouthernMan wrote: 22 May 2022 19:08

Now, thats true bro! That's exactly what I did in this yard that I shared with you. I could do everything clean, without old stuff, but... Irl, It's not really like that.
Yeah, the old stuff really gives it character!
Exactly! The ATS looks dead, doesn't see any people, nothing... This also brings more reality to the game:

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Re: Texas Discussion Thread

#3366 Post by Vinnie Terranova » 22 May 2022 22:29

I would love to have a lot more variation of people / pedestrians than we now have in ATS (and ETS2). And especially in Europe I would love that people / pedestrians have the look that suits the country: people in Spain and Italy should look like latin people, while people in Poland should have a polish look, etc, if you know what I mean.
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Re: Texas Discussion Thread

#3367 Post by VonMacaroni » 22 May 2022 22:51

At the moment, 50% of people/pedestrians are Nemiro :D
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Re: Texas Discussion Thread

#3368 Post by SouthernMan » 22 May 2022 23:04

Vinnie Terranova wrote: 22 May 2022 22:29 I would love to have a lot more variation of people / pedestrians than we now have in ATS (and ETS2). And especially in Europe I would love that people / pedestrians have the look that suits the country: people in Spain and Italy should look like latin people, while people in Poland should have a polish look, etc, if you know what I mean.
Now, this is very specific. lol Although your idea is interesting.
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Re: Texas Discussion Thread

#3369 Post by SouthernMan » 22 May 2022 23:58

VonMacaroni wrote: 22 May 2022 22:51 At the moment, 50% of people/pedestrians are Nemiro :D
Yeahhh lol
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Re: Texas Discussion Thread

#3370 Post by justgettingold » 23 May 2022 00:13

parasaurolophus67 wrote: 20 May 2022 23:36 @justgettingold He was talking about like bumps on the road like this https://imengine.prod.srp.navigacloud.c ... width=1024 You would feel the truck cab moving as you go over it. The roads don't have that. That is what he is saying.
I understand that. I'm saying that dirtroads and rumble strips are essentialy the same - they are irregularities on the surface, too, and we can feel when our game truck drives onto them. So, SCS seems to know well how to do this stuff.
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