ATS Skinpack by Ankrpl 3.5

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Frajasn
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Re: ATS Skinpack by Ankrpl 3.1

#191 Post by Frajasn » 04 Feb 2023 09:20

Great job. Thank you very much for continuing to offer us new decorations.
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Madkine
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Re: ATS Skinpack by Ankrpl 3.1

#192 Post by Madkine » 04 Feb 2023 11:10

@Rocksteady The game does allow trucks and trailers with skins in traffic.
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Re: ATS Skinpack by Ankrpl 3.1

#193 Post by Rocksteady » 04 Feb 2023 16:36

@Madkine I mean, e.g. Fedex truck coupled only with Fedex trailer. As i know, game generated trailers company skins in traffic from the company list
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Re: ATS Skinpack by Ankrpl 3.1

#194 Post by Madkine » 05 Feb 2023 00:41

@Rocksteady Yes that can be done.
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Re: ATS Skinpack by Ankrpl 3.1

#195 Post by knox_xss » 12 Feb 2023 12:06

Hello,

First of all, thank you very much for your work! Good work!
Ankrpl wrote: 10 Jul 2020 10:20I look forward to your comments and suggestions.
I made some additional accessories for the trailers, but when choosing a skin (any skin), I get a crash from the game with the following log...

Code: Select all

00:00:59.948 : <ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash).
00:00:59.949 : <ERROR> [ld] Failed to open ''.
May I suggest a solution to this problem?..

I'll show you on the example of the skin "10 Roads Express". You need to add only one line to the 10r_settings.sui file:
paint_job_mask: "/vehicle/trailer_owned/upgrade/paintjob/scs_box/10r/accessories.tobj".

So that the file looks like this:

Code: Select all

	name: "10 Roads Express"
	price: 100
	unlock: 0
	airbrush: true
	base_color: (255, 255, 255)
	base_color_locked: true
	icon: "10r"

	paint_job_mask: "/vehicle/trailer_owned/upgrade/paintjob/scs_box/10r/accessories.tobj" 
	
	suitable_for[]: "dryvan_53.scs.box.body"
	suitable_for[]: "insulated_53.scs.box.body"
	suitable_for[]: "reefer_53.scs.box.body"
This tells the game to use this shared accessories.tobj/dds texture for any (including unknown) trailer accessories. Thus, all references to accessories.tobj can be removed from the def\vehicle\trailer_owned\scs.box\paint_job\accessory\10r.sii file, leaving only the necessary ones:

Code: Select all

SiiNunit
{
simple_paint_job_data : .ovr0
{
	paint_job_mask: "/vehicle/trailer_owned/upgrade/paintjob/scs_box/10r/box53.tobj"
	acc_list[]: "body.dryvan_53"
	acc_list[]: "body.insulated_53"
	acc_list[]: "body.reefer_53"
}

simple_paint_job_data : .ovr9
{
	paint_job_mask: "/vehicle/trailer_owned/upgrade/paintjob/scs_box/10r/front_wall.tobj"
	acc_list[]: "f_body.paint"
}

simple_paint_job_data : .ovr10
{
	paint_job_mask: "/vehicle/trailer_owned/upgrade/paintjob/scs_box/10r/roll_up_door.tobj"
	acc_list[]: "rear_body.roll_up"
	acc_list[]: "rear_body.roll_up_g"
}
}
Best regards,
Alex
Long way to Fuji starts with the first step!
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Ankrpl
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Re: ATS Skinpack by Ankrpl 3.1

#196 Post by Ankrpl » 12 Feb 2023 15:24

Thanks for the explanation. I will try to add the missing line to the settings file in the next update
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Re: ATS Skinpack by Ankrpl 3.1

#197 Post by Atsmods.5 » 25 Feb 2023 20:52

Hey Ankrpl, just to let you know I’m not sure if CR England uses the Mack Anthem. I am also not sure if Werner uses the Western Star 5700xe.
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Re: ATS Skinpack by Ankrpl 3.1

#198 Post by Ankrpl » 26 Feb 2023 09:49

These are definitely very rare, but both are based on real trucks: Mack Anthem, Western Star 5700XE.
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Re: ATS Skinpack by Ankrpl 3.1

#199 Post by Atsmods.5 » 26 Feb 2023 19:25

Wow, amazing find, I didn’t even know those existed.

Ps. For the next update I recommend Marten Transport, Crete Carrier and Shaffer Trucking.
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Re: ATS Skinpack by Ankrpl 3.1

#200 Post by JTNDBound » 07 Mar 2023 18:02

Thank you for this pack - amazing work!

If you're looking for additional company suggestions, I would add Schuster Trucking. They are a company based out of Le Mars, Iowa. I have only seen International LT trucks with their logo.
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