Montana Discussion Thread

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Bedavd
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Re: Montana Discussion Thread

#3671 Post by Bedavd » 09 Aug 2022 16:59

So I haven't seen it mentioned, but maybe I just missed it. But regarding the closed weigh stations. I was really hoping this would be a dynamic system where stations were randomly closed/open based on RNG. Seems like it's all baked in as all the closed stations are either not discoverable on the map, or are missing all the buildings that would allow them to work. It would be great if the system were dynamic. Maybe one day.
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Carfreak200
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Re: Montana Discussion Thread

#3672 Post by Carfreak200 » 09 Aug 2022 17:23

Is it just me or does Montana have a bunch of Hidden Roads to utilize that new feature from 1.44. I feel like I am constantly stumbling across them. Which is great!
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Re: Montana Discussion Thread

#3673 Post by fra_ba » 09 Aug 2022 17:36

Bedavd wrote: 09 Aug 2022 16:59 So I haven't seen it mentioned, but maybe I just missed it. But regarding the closed weigh stations. I was really hoping this would be a dynamic system where stations were randomly closed/open based on RNG. Seems like it's all baked in as all the closed stations are either not discoverable on the map, or are missing all the buildings that would allow them to work. It would be great if the system were dynamic. Maybe one day.
Some are just scenary, some have the required building but there is no weigh trigger to activate the warning.
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xXCARL1992Xx
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Re: Montana Discussion Thread

#3674 Post by xXCARL1992Xx » 09 Aug 2022 17:38

the trigger only appears if you have to go in, if not you wont see anything
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fra_ba
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Re: Montana Discussion Thread

#3675 Post by fra_ba » 09 Aug 2022 17:42

The bypass signals will also appear if you go into the trigger! I haven't checked all the stations but for the Culbertson I didn't find a trigger in editor.
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Re: Montana Discussion Thread

#3676 Post by BuddyE » 09 Aug 2022 18:18

Carfreak200 wrote: 09 Aug 2022 17:23 Is it just me or does Montana have a bunch of Hidden Roads to utilize that new feature from 1.44. I feel like I am constantly stumbling across them. Which is great!
Yeah, there are a lot of them, compared to other states, it seems.
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flight50
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Re: Montana Discussion Thread

#3677 Post by flight50 » 09 Aug 2022 18:39

Montana is the first state released after the feature was introduced. So its kinda expected. Not to mention its the 3rd largest state in the lower 48 so there is space. I'd expect a lot of hidden with Texas as well.
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BASSLovah
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Re: Montana Discussion Thread

#3678 Post by BASSLovah » 09 Aug 2022 19:10

What's the point in having a parking lot where one could rest, fully rendered, with access allowed but not shown on the map and with no trigger to sleep?

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I mean, it's there. Why not use it?
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Marcello Julio
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Re: Montana Discussion Thread

#3679 Post by Marcello Julio » 09 Aug 2022 19:13

Well, you can make a report in the bugs section.
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BASSLovah
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Re: Montana Discussion Thread

#3680 Post by BASSLovah » 09 Aug 2022 19:22

I know but it's likely by design since there are tons of them in other parts of the US map as well. And while on this same topic, rest areas should have a sleeping trigger on each parking space. I really dislike having to guess which one will have the trigger..
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