Montana Discussion Thread

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SuchManor
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Re: Montana Discussion Thread

#4081 Post by SuchManor » 05 Oct 2022 13:42

Odd one out is Buffalo, WY at the i90/25 junction. You can see some buildings but no exit to take for the town.
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Re: Montana Discussion Thread

#4082 Post by harishw8r » 05 Oct 2022 13:42

I never knew US-20 had elevation. It’s really well done!
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Re: Montana Discussion Thread

#4083 Post by Trakaplex » 06 Oct 2022 18:40

SuchManor wrote: 05 Oct 2022 13:42 Odd one out is Buffalo, WY at the i90/25 junction. You can see some buildings but no exit to take for the town.
I know, if they were going to leave out US-16, they could've not modeled Buffalo. Instead, there is a twinkle of buildings behind a ranch-y thing. I think the Cali redo has inaccessible scenery towns depicted a lot better, like they did for Petaluma and San Rafael.

And Rexburg appears on four signs and it's not in the game...I would remove the name from all of them.
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Re: Montana Discussion Thread

#4084 Post by Shiva » 06 Oct 2022 20:51

I think that the Rexburg signs, are modeled after the real interstate or similar signs.
So, my opinion is. Keep them as IRL.
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Re: Montana Discussion Thread

#4085 Post by SuchManor » 06 Oct 2022 21:06

There are plenty of signs in game that are not exact as the IRL due to missing cities/towns in game. I dont care either way.
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Re: Montana Discussion Thread

#4086 Post by Trakaplex » 06 Oct 2022 21:16

SuchManor wrote: 06 Oct 2022 21:06 There are plenty of signs in game that are not exact as the IRL due to missing cities/towns in game. I dont care either way.
Exactly, on US-2 east of Moyie Springs in game, there is a mileage sign past the Montana welcome sign that doesn't have Libby listed unlike its irl counterpart, because Libby isn't modeled in the game. Rexburg appears on 5+ signs, that would be fishy when it's not in the game... honestly, for realism factors, yes. But for sense, no.

Speaking of, they could've done Rexburg like the newer version of San Rafael, inaccessible.
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Re: Montana Discussion Thread

#4087 Post by oldmanclippy » 06 Oct 2022 21:24

Realism is relative, being realistic to real life while being unrealistic to the in-game situation is decidedly unrealistic, IMO. I like it when the game world has internal consistency. Seeing signs pointing you towards Rexburg, but then not seeing any proof of its existence where you know it should be is a pretty big immersion breaker. Again I don't really care that Rexburg is gone, I'd just like to see that reflected in the signage. Same with Buffalo and other examples like it. Obviously Petaluma and San Rafael are good because they exist as scenery cities.
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Re: Montana Discussion Thread

#4088 Post by Trucker_71 » 06 Oct 2022 21:32

Silly argument, there are lots of cities and towns all over north America that can't be seen from the highway but they exist and have their name on mileage signs.
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Re: Montana Discussion Thread

#4089 Post by oldmanclippy » 06 Oct 2022 21:35

Trucker_71 wrote: 06 Oct 2022 21:32 Silly argument, there are lots of cities and towns all over north America that can't be seen from the highway but they exist and have their name on mileage signs.
This isn't at all what we're talking about. Rexburg is demonstrably not in-game because it can be seen from the highway IRL. That's very different from a sign that points to a town that can't be seen from the highway. But even with those types of towns, the turn off for it should still exist and just be blocked off with yellow X's, otherwise if it is demonstrably impossible to get to in the game world then it should similarly be removed from road signs.

Livingston (or LIvingstone according to the game) is another example of a phantom town. It's a trend I'd like to see stop before it gets out of hand.
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Re: Montana Discussion Thread

#4090 Post by PBandJ » 06 Oct 2022 21:42

I don't have a problem with showing city names on signs that are not accessible. The signs make the game a little closer to realistic for me.....:)
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