[REL] Minor Urban Overhaul (12/01/2023)

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J. Ritter
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#671 Post by J. Ritter » 07 Jun 2022 21:03

Is there a "No Mexico" compatibility patch for 1.44 that I am missing? Not demanding or anything like that, just curious if I am overlooking it.
Quaristice
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#672 Post by Quaristice » 08 Jun 2022 01:19

I haven't ran the map combo with Reforma yet, so no compatibility patches for 1.44 at the moment. It should run with defeoac's patches but there could be too little traffic in big cities and too much traffic in small towns, the biggest problems I find running vanilla Reforma with the changes I've done to traffic spawning.
Dragon_95 wrote: 05 Jun 2022 20:09 does this currently work for 1.44 with convoy support?
Never tried convoys myself but I think it should be fine as long as everyone is running the same mods?
TRAINZFAN wrote: 07 Jun 2022 01:25 Just out of curiosity what freeways do you plan to widen out in version 16.0?
With all of Phoenix done, there are no urban areas that really bother me in terms of inaccuracy left. I've been thinking of redoing the scenery in the California Central Valley (basically, replacing the unrealistic small hills with wild forests SCS did with very flat farmland) but I'm not sure about it yet, that's running a little contrary of the 'urban' part of the mod, although I've been altering plenty of rural sectors to replace the really old signage there already.
HubertGT
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#673 Post by HubertGT » 16 Jun 2022 09:15

Game crash when using MUO with Reforma in the area of Fresno, Oakdale and Yosemite Valley. Especially in the place where point 1 is marked on the screen. And this is not a problem with reforma because when MUO is removed everything works fine
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altransam
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#674 Post by altransam » 16 Jun 2022 10:59

@HubertGT, You can go to Yosemite from Fresno ? I have a wall just at the last overpass leaving Fresno...

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LAFAYET47
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#675 Post by LAFAYET47 » 16 Jun 2022 11:07

@Quaristice Have a question for you. Is your mod really compatible with Project Better Arizona? .I see you made some bigger changes on Phoenix area on the latest updates, so that could clash with that mod. I tried to run both at the same time (the non-reforma version of PBA) and standard MUO and the game loads up without problems, but one or another could be overriding the changes you made(depending on load order)?
HubertGT
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#676 Post by HubertGT » 16 Jun 2022 11:32

altransam wrote: 16 Jun 2022 10:59 @HubertGT, You can go to Yosemite from Fresno ? I have a wall just at the last overpass leaving Fresno...

Alain From Montreal
I can't even get close to yosemite because my game is crashing. For now I play without MUO
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J. Ritter
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#677 Post by J. Ritter » 17 Jun 2022 02:43

@LAFAYET47, I believe Project Better Arizona overrides MUO in the Phoenix area.
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Madkine
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#678 Post by Madkine » 18 Jun 2022 03:19

Load order determines which one over-rides.
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Calibuddy99
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#679 Post by Calibuddy99 » 26 Jun 2022 00:31

@Quaristice You should connect I-10 and I-5 interchange to that freeway that goes south from I-5 and then turns west. Because when the road turns west it looks like I-10. I think you should connect these 2 roads and make I-10 in LA finished. And add some realistic sign in the area.
Nothing to say here anymore.
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The Dude
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Re: [REL] Minor Urban Overhaul (06/02/2022)

#680 Post by The Dude » 27 Jun 2022 17:49

Still working in 1.45, so far.
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