[REL] Minor Urban Overhaul (12/01/2023)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 150
- Joined: 21 Jun 2019 00:08
- Location: Los Angeles, USA
Re: [REL] Minor Urban Overhaul (11/15/2022)
1.46 spawns vehicles more often, more consistently, and in way more roads when compared to previous game versions, so lower framerates compared to before are to be expected.
I have a mid-range processor (Ryzen 5 3600) and at worst my FPS drops to the high 10s (generally when I'm busy maneuvering at depots close to a high spawn road, which gives the game time to completely fill it up with traffic). It's personal preference, I'll take slightly worse performance at times over empty cities any day. Of course a lot of people would disagree, the vanilla game and its 50 max vehicle limit is there for them.
I have a mid-range processor (Ryzen 5 3600) and at worst my FPS drops to the high 10s (generally when I'm busy maneuvering at depots close to a high spawn road, which gives the game time to completely fill it up with traffic). It's personal preference, I'll take slightly worse performance at times over empty cities any day. Of course a lot of people would disagree, the vanilla game and its 50 max vehicle limit is there for them.
Re: [REL] Minor Urban Overhaul (11/15/2022)
Yeah I decided to take your mod off to see if that was the issue and it was....but I saw how DEAD the roads were with just SCS's base mechanics and I turned your mod right back on , I'll sacrifice the performance for now too. Seems to only happen for me at dusk, so I lowered some of the shadows and disabled secondary vehicle lights.. that helped a bit (as well as updating my nvidia drivers)... Guess I'll have to deal with the stutter. Let me know if there are any other tweaks you can think of to smooth it out a bit. ThanksQuaristice wrote: ↑17 Nov 2022 03:41 1.46 spawns vehicles more often, more consistently, and in way more roads when compared to previous game versions, so lower framerates compared to before are to be expected.
I have a mid-range processor (Ryzen 5 3600) and at worst my FPS drops to the high 10s (generally when I'm busy maneuvering at depots close to a high spawn road, which gives the game time to completely fill it up with traffic). It's personal preference, I'll take slightly worse performance at times over empty cities any day. Of course a lot of people would disagree, the vanilla game and its 50 max vehicle limit is there for them.
Re: [REL] Minor Urban Overhaul (11/15/2022)
@Quaristice It took me a while but I finally found the culprit....IT'S THOSE DAMN STREET LIGHTS!! ...When the street lights come on in the cities, the FPS drops. I kept wondering why the frame rate was smooth at most of the times with your mod...even when there are many cars on the road. I thought it was the car spawns that was dropping my FPS... but in every city I drive..even the ones not in Texas...when the street lights come on, that's when the frame rate drops. Was driving on the highway, it was smooth and stable and all of a sudden choppy instantly when the street lamps came on. I wonder did SCS do something different in the last update with them
- Vinnie Terranova
- Posts: 5101
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: [REL] Minor Urban Overhaul (11/15/2022)
I think those dropping FPS at night it is a ATS/ETS2 problem. I have those FPS drops from even before the new lighting system. The FPS also drops in tunnels.
Re: [REL] Minor Urban Overhaul (11/15/2022)
Quaristice, is this error from your mod?
00:51:23.002 : <ERROR> append_components(): Board template for area ml2 not found in sign template 'sign_templ.gs_s1_pho_nm'
I don't think MUO affects anything in New Mexico,but i was just curious.
00:51:23.002 : <ERROR> append_components(): Board template for area ml2 not found in sign template 'sign_templ.gs_s1_pho_nm'
I don't think MUO affects anything in New Mexico,but i was just curious.
Just a Texas boy who used to want to be a trucker, and a love of Big Rigs... but now ATS has turned said love into an obsession.
i7-7700HQ @2.80GHz
Nvidia GeForce GTX 1050
i7-7700HQ @2.80GHz
Nvidia GeForce GTX 1050
Re: [REL] Minor Urban Overhaul (11/15/2022)
Can't use this mod anymore with this FPS Drops. From 150 to 48 FPS in the cities is a bad joke. This is reallly sad, especially I have pretty good PC.
- Calibuddy99
- Posts: 327
- Joined: 19 Mar 2022 19:38
Re: [REL] Minor Urban Overhaul (11/15/2022)
@HubertGT What specs do you have?
Nothing to say here anymore.
Re: [REL] Minor Urban Overhaul (11/15/2022)
@HubertGT I'm having the same problem with the cities in Texas
Re: [REL] Minor Urban Overhaul (11/15/2022)
Yeah, I think Quaristice may have to tweak the mod just a bit to make it work better with whatever SCS did in the new update. I'll still use his mod over any other thing out there though...because I can't play with dead city streets and CIP's traffic density is not realistic... I don't care what anyone says. Quaristice's traffic settings runs rings around CIP's.
Re: [REL] Minor Urban Overhaul (11/15/2022)
I have to agree with you guys about the fps drops, it's way too much for my taste, sadly. In my case it's not just in Texas, but in almost every big city of the map. I even had some very bad drops to 20 fps in some particular spots when this never happened before in previous game updates (and of this mod).
I have a GTX 1660 Super and a Ryzen 3 3300X which of course aren´t top notch hardware but they shouldn´t be performing so badly like this. I tried to tweak the traffic_data.sii file (reduced the 10.000-vehicle spawning number to 5000) and this helped a bit with the performance but not so much, sadly.
I have a GTX 1660 Super and a Ryzen 3 3300X which of course aren´t top notch hardware but they shouldn´t be performing so badly like this. I tried to tweak the traffic_data.sii file (reduced the 10.000-vehicle spawning number to 5000) and this helped a bit with the performance but not so much, sadly.
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