There's a reason FS19 has about as many players as ATS, despite being an unsupported game, and why both games have a tremendous number of million-plus view videos compared to a paltry number for SCS games.soupflakes wrote: 13 Sep 2022 18:19 I'm sure it's been said before, but you can run clear around the entire map in Farm Sim games, and no one thinks it's a "walking simulator" I truly think if Farm sim can do it, ATS should have no problem incorporating it. Shoot, there are some mods on Farm Sim that are so intricate you actually have to get out and connect each individual hydraulic line and the pto and electrical lines before it will operate.
The limitations SCS has placed on the game and on modding have reduced the potential playerbase greatly. There are so many things that could be done within the ATS map, but none of them are possible due to these limitations.
As you stated, no one is walking across an FS map or complaining about how textures look. People are just playing the game and enjoying it as they best see fit, not how the devs best see fit.
I spent about an hour on Saturday organizing my fleet of equipment in a shed at my virtual farm. Had a small group of people watching me do it as I streamed Might not have been the most "farming related" content, but it was fun.
Just look at GTA mods and imagine what people would do with a map that's now 11 states. They've added interiors to the hotels and shops, figured out ways to have things on your person, added the ability to eat, and whatnot.
Only can imagine doing anything more than driving in ATS.
Tbh, that is the problem with SCS games: control. Even Rockstar doesn't have as much control over their games as SCS does, and Rockstar sued to try to stop people fromVk56dehan wrote: 13 Sep 2022 18:38 I think if it was a controlled feature it could work. Yes they might need to update some textures on say, gas pumps and stuff. Walk/interaction mode could be limited to just truck stops, drop off/pickup locations and within X feet of the truck that would load into a higher poly/texture when walkmode was selected. That way people are not running to places they "shouldn't". Place some interaction buttons (kinda like tsw2) to hook up air lines or pump gas etc, utilizing cutscreen animations where needed. Same with loading unloading.....i just dont see full control of everything ever being a option in this game. This could be the compromise Idk?
modding.
It's not even what they enable in the game. I don't particularly want to see SCS develop walking features. I'd like those features to be possible, and for some modder to push them as far as desired.